Microsoft and Sony will talk up their console-centric home entertainment plans in back-to-back keynotes at CES.
Ever since the debut of the Atari 2600 in 1977, if a console vendor's gaming instincts were not clean and strong, consumers would hesitate at the moment of truth. The consoles would not sell. And console makers died.
It's now clear that lesson was lost on Microsoft
For now, at least, the two consoles lag far behind Nintendo's
So what went wrong? An insider-y new book, The Race for the New Game Machine, due out later this year, and reviewed by the Wall Street Journal, sheds some light on what happened.
The account, written by a pair of IBM
The result: The feature-laden PlayStation 3 now starts at $379, Microsoft's Xbox 360 starts at $199 and the Wii, after starting out as the cheapest of the trio, now goes for $249. "Sony almost crippled themselves pursuing Microsoft's vision because they over-engineered it," says Wedbush Morgan analyst Michael Pachter. "They were really thinking about a home media center."
All that engineering, however, has yet to pay off. According to figures released by Nielsen Media Research, Sony's old PlayStation 2 is still the most used gaming console, accounting for 31.7% of the time spent playing. The Xbox 360 was second, with 17.2%, then the Wii with 13.4%. The original Xbox still gets 9.7% play time, but Sony's latest console, Playstation 3, racked up just 7.3% of total console usage time.
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