'programming'에 해당되는 글 3건

  1. 2009.10.06 Learn C++ by CEOinIRVINE
  2. 2009.01.28 Reverse Engineering Books by CEOinIRVINE 1
  3. 2008.12.09 Ditch Your TV by CEOinIRVINE

Learn C++

IT 2009. 10. 6. 07:31

A lot of people have been asking this question, and thats what this forum is flooded with. I was hoping to come into this forum and see a little bit of knowledge passed around; however, it hasn't been. So, since I have nothing better to do at the moment, I decided to compile a list of very helpful resources. Both from my own personal favorites as well as a few given from gameuser.

To start with, what do you want to use C/C++ for anyway?
If you want to start writing games, you're definately a far cry away from that. However, it wouldn't hurt to start now because it will take you time to learn anyway.

Game design/programming - To begin there have been a lot of suggestions by people, and the ones I consider reliable are real game programmers. From what GameDev.net, as well as a few programmers from Blizzard Entertainment have told me. They say your better off by just learning C++, mainly because that is the primary language for the graphical libs; DirectX, OpenGL, SDL, etc. However, it is true that C++ is a superset of C.

Also it has been recommended that before you get into DirectX and OpenGL kinda stuff, that you have a good undertanding of the Win32 API first, you don't need to know every little detail but it helps.


But lets get the party started by sharing a few very good C/C++ sites with extremely useful tutorials:

--- ALWAYS BEING UPDATED ---

Will be updated with more information, when information is found, or someone suggests a good link.


[Books]
The C Programming Language - Kernighan and Ritchie - Amazon.com - Google - PDF
Google - CHM
The C++ Programming Language - Stroustrup - Amazon.com -
Starting Out With C++: Standard Version - Gaddis - Amazon.com -
The Geometry Toolbox for Graphics and Modeling - Gerald E. Farin, Dianne Hansford - Amazon.com -
Programming Windows, Fifth Edition - Charles Petzold - Amazon.com -
Essential Mathematics for Games and Interactive Applications, First Edition : A Programmer's Guide - James M. Van Verth, Lars M. Bishop - Amazon.com -


[Newbie/No Programming Experience]
www.cprogramming.com -- Most commonly posted site for tutorials, decent in my opinion. It gives you a very quick and broad overview of the language.
www.cplusplus.com -- Decent beginners tutorials. However, like most books they use a lot of computer terms.
www.cpp-home.com -- Great site with lots of tutorials for all skill levels, when it's up that is...
www.morrowland.com - Same thing that GameTutorials.com was doing for free until they started charging you for the tutorials. The great part about this is you get them for FREE!
www.programmersheaven.com - Numerous tutorials that range from good to bad, and skilled to newbie.
www.programmingtutorials.com - Links to a LOT of other tutorials that are not yet listed here.
newdata.box.sk/bx/c/ - Site titled "Learn C++ in 21 Days"


[Intermediate]
NEHE.gamedev.net/ -- Decently written OpenGL tutorials, lacks a bit of function definition but good overall, and highly linked to. He has bad coding habits, so don't copy and paste the stuff, just use it for learning.
geosoft.no -- Once you've learned to program, you should start developing a good programming style so other programmers dont have to decode what you're trying to say. I agree with 80% of this document, so just use it as a guideline.
www.ultimategameprogramming.com - Very well written tutorials, they have a LARGE variety of them as well. Most of them are in the Demos section, they will be adding articles soon!
www.mevis.de/~uwe/opengl - Good reference for OpenGL Functions, similar setup to manpages.
www.glprogramming.com/red/ - Great site, full of content, and explains OpenGL VERY well.
www.glprogramming.com/blue/ - More technical than the red version, and again LOTS of content.
www.programmershelp.co.uk - Contains a lot of links to informational pages on the selected subject.
nexe.gamedev.net - NEWLY ADDED - The DirectX version of NeHe's tutorials.
www.xmission.com/~nate/ - An interesting way to teach OpenGL, havent tried it but I will soon. It's tutoring application that visually teaches you the library.
www.drunkenhyena.com - Great DirectX tutorials, however he uses a wrapper to teach you how to use them. So it's definately not a good way to learn.
www.glenmccl.com - NEWLY ADDED
www.codesampler.com - Decent place to get started on DirectX or OpenGL, coding by example, usually a bad way of learning, but thats why it's in the advanced section.
www.andypike.com - DirectX 8 Tutorials, however they are decently written. DirectX 8 was the last version to using the old fasion BitBlt() function.
msdn.microsoft.com - MSDN is ALWAYS a bookmark, and should be for ANY programmer.
www.opengl.org/resources/tutorials - OpenGL.org has a lot of resources, very helpful for OpenGL ofcourse.
www.eecs.tulane.edu/www/Terry/OpenGL - OpenGL tutorial that uses Language C.
www.humus.ca - A LOT OF TUTORIALS!
www.kegel.com/academy/ - NEWLY ADDED

[Advanced]
www.devmaster.net - Good tutorials, and very technical.
www.codeguru.com - A lot of topics are discussed here, very informational.
www.flipcode.com/tutorials/ - NEWLY ADDED - This one varies on skill levels, lots of advanced stuff here though.
http://mindprod.com/jgloss/unmain.html -- Programming as a profession? Want to keep your job? This documentation will help you write unmaintainable code, so if they fire you. They will have one hell of a time trying to figure out your code.

[Video Tutorials]
* I don't really think video tutorials teach a beginning user much, but some people might be able to learn from them. So, I decided to add this section to the list. *
ddrheaven.com/Tutorials - Video tutorial that is split into 16 parts. The guy has a UK Accent, and is not entirely boring to listen to. Submitted by kratos15

[C/C++ IDE's] - NEWLY ADDED
Codeblocks.org - Popular free IDE for both *nix and Win32
Microsoft Visual C++ Express - Another popular free IDE recommended, also if you plan on using this don't forget to download the Platform SDK
Eclipse - The famous Java IDE can also be a C/C++ IDE with a somewhat simple plug-in installation

[Graphic Libraries] - NEWLY ADDED
Game Hacking University - A great large listing of game hacking tutorials. Including tutorials on creating trainers in C/C++ as well as a few other hacks.

*** There is a variety of Game/Graphic Developement Engines and Libraries, I will just list a few that I have found ***

A lot more to come!


[Graphic Libraries]
LibSDL.org - Simple DirectMedia Layer (SDL) - Quick and easy to learn 2D Library, that also works very well with OpenGL
Allegro - Allegro - A lot like SDL, but not as "clean" as SDL

[Game/Graphic Engines]
Orge3D.org - Object-oriented Graphics Rendering Engine - 3D
Irrlicht.sourceforge.net - Irrlicht Engine Open Source - 3D
Alchemist's Game Library - Some what a library and somewhat an engine - 2D

Posted by CEOinIRVINE
l

Reverse Engineering Books

Hacking 2009. 1. 28. 11:03

Shellcoder’s Programming Uncovered September 15, 2008

Posted by reversengineering in E-BOOK.
add a comment

Shellcoder’s Programming Uncovered
Author(s):  Kris Kaspersky
Publisher: A-List Publishing
Date     : 2005
Pages    : 500
Format   : CHM
OCR      : Yes
Quality  :
Language : English
ISBN     : 193176946X
How hackers, viruses, and worms attack computers from the Internet and exploit security holes in software is explained in this outline of antivirus software, patches, and firewalls that try in vain to withstand the storm of attacks. Some software’s effectiveness exists only in the imaginations of its developers because they prove unable to prevent the propagation of worms, but this guide examines where security holes come from, how to discover them, how to protect systems (both Windows and Unix), and how to do away with security holes altogether. Unpublished advanced exploits and techniques in both C and Assembly languages are included.

About the Author

Kris Kaspersky is a technical writer and the author of CD Cracking Uncovered, Code Optimization, and Hacker Disassembling Uncovered.

Table of Contents

Shellcoder’s Programming Uncovered
Introduction

Part I - Introduction to Shellcoding
Chapter 1 - Required Tools
Chapter 2 - Assembly Language - Quick Start
Chapter 3 - Hacking Using GPRS Uncovered

Part II - Overflow Errors
Chapter 4 - Buffers Subject to Overflow (Lane of Monsters)
Chapter 5 - Exploiting SEH
Chapter 6 - Specifiers Under Control
Chapter 7 - Practical Overflow Example
Chapter 8 - Searching for Overflowing Buffers
Chapter 9 - Methods of Protecting Buffers Against Overflow

Part III - Secrets of Designing Shellcode
Chapter 10 - Shellcoding Problems
Chapter 11 - The Technique of Writing Portable Shellcode
Chapter 12 - Self-Modification Basics
Chapter 13 - Playing Hide-and-Seek Under Linux
Chapter 14 - Capturing Ring 0 Under Linux
Chapter 15 - Compiling and Decompiling Shellcode

Part IV - Network Worms and Local Viruses
Chapter 16 - Life Cycle of a Worm
Chapter 17 - Local Viruses in the UNIX World
Chapter 18 - Viruses in Scripts
Chapter 19 - ELF Files
Chapter 20 - Method of Capturing Control
Chapter 21 - Main Symptoms of Virus Infection
Chapter 22 - Simplest Windows NT Virus

Part V - Firewalls, Honeypots, and Other Protection Systems
Chapter 23 - Bypassing Firewalls
Chapter 24 - Escaping through the Firewall
Chapter 25 - Organizing a Remote Shell Under UNIX and Windows NT
Chapter 26 - Hackerz Love Honey
Chapter 27 - Sniffing a LAN
Chapter 28 - Databases Under Attack

Part VI - Exotic Objects for Insertion
Chapter 29 - Attacking Bluetooth
Chapter 30 - Economizing on GPRS
Chapter 31 - Legends and Myths about Flashing BIOS
Chapter 32 - Viruses Infecting BIOS
CD Description
List of Figures
List of Tables
List of Listings

http://rapidshare.com/files/145479299/193176946X.chm

if u like all this book buy it.

Reverse Engineering September 15, 2008

Posted by reversengineering in E-BOOK.
add a comment

Reverse Engineering
Author(s): Linda M. Wills (Editor), Philip Newcomb
Publisher: Springer
Date     : 1996
Pages    : 188
Format   : PDF
OCR      : Y
Quality  :
Language :
ISBN     : 0792397568
Product Description
Reverse Engineering brings together in one place important contributions and up-to-date research results in this important area.
Reverse Engineering serves as an excellent reference, providing insight into some of the most important issues in the field.
Product Details

* Hardcover: 188 pages
* Publisher: Springer (July 31, 1996)
* Language: English
* ISBN-10: 0792397568
* ISBN-13: 978-0792397564
http://rapidshare.com/files/145476429/RevEngin.pdf

Reverse Engineering: An Industrial Perspective September 15, 2008

Posted by reversengineering in E-BOOK.
add a comment

Reverse Engineering: An Industrial Perspective
Author(s): Vinesh Raja (Editor), Kiran J. Fernandes
Publisher: Springer
Date     : 2007
Pages    : 242
Format   : PDF
OCR      : Y
Quality  :
Language :
ISBN     : 184628855X

Product Description

Reverse engineering is the process of discovering the technological principles of an object or component through analysis of its structure and function. Such analysis can then be used to redesign the object very quickly using computer-aided design in concert with rapid-manufacturing processes to produce small numbers of components adapted to the needs of a particular customer. This way of working has huge benefits of speed and flexibility over traditional mass-production-based design and manufacturing processes.

This edited collection of essays from world-leading academic and industrial authors yields insight into all aspects of reverse engineering:

The methods of reverse engineering analysis are covered, with special emphasis on the investigation of surface and internal structures.

Frequently-used hardware and software are assessed and advice given on the most suitable choice of system.

Rapid prototyping is introduced and its relationship with successful reverse engineering is discussed.

Importantly, legal matters surrounding reverse engineering are addressed as are other barriers to the adoption of these techniques.

Applications of reverse engineering in three significant areas: automotive, aerospace, and medical engineering are reported in depth.

Reverse Engineering is a “must have” title for anyone working with advanced modern manufacturing technologies, either with a view to researching and improving them further or to making their company leaner and more agile in a competitive manufacturing marketplace.

About the Author

Professor Vinesh Raja is a Professorial Fellow in Informatics at the University of Warwick. He is in-charge of the Informatics Group, which encompasses the Virtual Reality Center (VRC) and the Collaborative Product Commerce Center (CPC) at the Warwick Manufacturing Group. He focuses on augmenting and extending everyday, learning and work activities with interactive technologies that move beyond the desktop. This involves designing enhanced user experiences through appropriating and assembling a diversity of technologies including haptics, handheld and pervasive computing. The main focus of his research is not the technology per se but the design and integration of the digital representations that are presented via them to support social and cognitive activities in ways that extend current capabilities.

Dr. Kiran Jude Fernandes is the 40th Anniversary Research Lecturer in Management at the University of York. He has been a pioneer in the systematic study of Information Modelling Techniques and Tools and has studied their evolution using techniques from the Biological Sciences Domain. His research and teaching interests include strategic uses of information systems, information management, and the impact of information technology on the risks and benefits of outsourcing and strategic alliances. Prior to joining the University of York, Kiran worked at the University of Warwick and the NASA John C. Stennis Space Center.
Product Details

* Hardcover: 242 pages
* Publisher: Springer; 1 edition (December 6, 2007)
* Language: English
* ISBN-10: 184628855X
* ISBN-13: 978-1846288555
http://rapidshare.com/files/145474936/Fring.pdf

Exploiting Software_ How to Break Code September 15, 2008

Posted by reversengineering in E-BOOK.
add a comment

Author(s):  Greg Hoglund, Gary McGraw
Publisher: Addison-Wesley Professional
Date     : 2004
Pages    : 512
Format   : PDF
OCR      : Yes
Quality  :
Language : English
ISBN     : 0201786958

How does software break? How do attackers make software break on purpose? Why are firewalls, intrusion detection systems, and antivirus software not keeping out the bad guys?  What tools can be used to break software? This book provides the answers.  Exploiting Software is loaded with examples of real attacks, attack patterns, tools, and  techniques used by bad guys to break software. If you want to protect your software from  attack, you must first learn how real attacks are really carried out.  This must-have book may shock you-and it will certainly educate you. Getting beyond the script kiddie treatment found in many hacking books, you will learn about

* Why software exploit will continue to be a serious problem.
* When network security mechanisms do not work
* Attack patterns
* Reverse engineering
* Classic attacks against server software
* Surprising attacks against client software
* Techniques for crafting malicious input
* The technical details of buffer overflows
* Rootkits

Exploiting Software is filled with the tools, concepts, and knowledge necessary to break
software.

Amazon.com
Computing hardware would have no value without software; software tells hardware what to do. Software therefore must have special authority within computing systems. All computer security problems stem from that fact, and Exploiting Software: How to Break Code shows you how to design your software so it’s as resistant as possible to attack. Sure, everything’s phrased in offensive terms (as instructions for the attacker, that is), but this book has at least as much value in showing designers what sorts of attacks their software will face (the book could serve as a checklist for part of a pre-release testing regimen). Plus, the clever reverse-engineering strategies that Greg Hoglund and Gary McGraw teach will be useful in many legitimate software projects. Consider this a recipe book for mayhem, or a compendium of lessons learned by others. It depends on your situation.
PHP programmers will take issue with the authors’ blanket assessment of their language (”PHP is a study in bad security”), much of which seems based on older versions of the language that had some risky default behaviors–but those programmers will also double-check their servers’ register_globals settings. Users of insufficiently patched Microsoft and Oracle products will worry about the detailed attack instructions this book contains. Responsible programmers and administrators will appreciate what amounts to documentation of attackers’ rootkits for various operating systems, and will raise their eyebrows at the techniques for writing malicious code to unused EEPROM chips in target systems. –David Wall

Topics covered: How to make software fail, either by doing something it wasn’t designed to do, or by denying its use to its rightful users. Techniques–including reverse engineering, buffer overflow, and particularly provision of unexpected input–are covered along with the tools needed to carry them out. A section on hardware viruses is detailed and frightening.
http://rapidshare.com/files/145477603/Exploiting_Software_How_to_Break_Code.pdf

Dictionary of Computing September 15, 2008

Posted by reversengineering in E-BOOK.
add a comment

Dictionary of Computing

Simon Collin, “Dictionary of Computing”
Bloomsbury Reference l PDF l 385 Pages l 5 MB

Book Description :

The more than 10,000 entries in this computer reference provide comprehensive coverage of computer terms, including those related to hardware and software applications, programming languages, networks and communications, the Internet, and e-commerce. Quotations from computer magazines and newspapers offer examples of usage in this updated edition.

DownloadLink: http://rapidshare.com/files/145481220/dictionary_of_computing.rar

using softice September 15, 2008

Posted by reversengineering in E-BOOK.
add a comment

http://letitbit.net/download/716607626683/usingice.pdf.html

'Hacking' 카테고리의 다른 글

maxmind.com : anti proxy , block proxy users  (0) 2009.01.30
How to block Proxy Servers  (0) 2009.01.29
Debugger  (0) 2009.01.28
Wark/WPE  (0) 2009.01.27
Ollydbg Nonameo Bookmarks Plugins  (0) 2009.01.27
Posted by CEOinIRVINE
l

Ditch Your TV

Business 2008. 12. 9. 03:12

The Internet is offering (almost) all the programming you need, at little or no cost.

Usually, we all look forward to the holidays as a time of cheer, relaxation and endless James Bond marathons on TV.

But this year, with global economies in shambles and daily reports of massive layoffs, your all-you-can-watch $50 monthly cable TV service is looking excessive. And forget upgrading to a fancier digital video recorder or a new jumbo HDTV.

Fortunately, there are now myriad ways for you to get your weekly dose of House without cable or even a TV. Just use your laptop to access online video repositories like Hulu.com, where you can watch most Fox and NBC programs for free 12 hours after they air.

In Pictures: 12 Cheap Ways To Watch TV

You can also go directly to TV network sites. On ABC.com, you can find shows like Ugly Betty and Desperate Housewives streamed free--often in high definition. CBS (nyse: CBS - news - people ) is offering its shows with social chat features, and most other programs can be picked up a la carte from Amazon.com (nasdaq: AMZN - news - people ) or iTunes. Finally, you can also use your Xbox 360 or PlayStation 3 to stream content.

All this means that your computer or game console is a far cheaper way to watch TV and movies than a cable subscription, and you'll have the added bonus of watching any time you like. Really, the only thing you're going to miss is HBO or Showtime, but you can rent the last season of Entourage or The Tudors from Netflix (nasdaq: NFLX - news - people ) or buy them on iTunes.

It's inevitable that the Internet will rival, if not surpass, television. According to Nielsen, Internet viewers watched on average 27 hours of streamed video feeds per month during the third quarter. And online viewing of video content at television network sites soared 155% from August to September, due to season premieres, coverage of political news and the financial crisis, Nielsen said.

The biggest roadblock is live programming. TV networks aren't ready to cannibalize their premium TV ad spots, which is why most shows air online a day after they've been taped. But the networks are starting to make concessions: The NFL is streaming Sunday Night Football live and CNN offers live streaming reports.





'Business' 카테고리의 다른 글

Apple's Security Paradox  (0) 2008.12.09
The Strong Get Stronger In Recession  (0) 2008.12.09
Dow Chemical to close facilities, cut 5,000 jobs  (0) 2008.12.09
The Vytorin Hangover  (0) 2008.12.09
In a recession, even the Super Bowl takes a hit  (0) 2008.12.09
Posted by CEOinIRVINE
l