'Software'에 해당되는 글 10건

  1. 2009.04.29 The Jobs era has been defined by software. Is that changing? by CEOinIRVINE
  2. 2009.04.22 Yahoo! Silent On Microsoft by CEOinIRVINE
  3. 2009.03.26 Software Publishers Suffer From Privacy by CEOinIRVINE 1
  4. 2009.03.18 Apple says it is expanding iPhone features by CEOinIRVINE
  5. 2009.03.11 Intel CPU Architecture by CEOinIRVINE
  6. 2009.03.05 Amazon Kindles Interest In Content by CEOinIRVINE
  7. 2008.12.24 Stumbling Giants: EA And Take-Two by CEOinIRVINE
  8. 2008.11.26 Metadata: Cyber Monday Scaremongers by CEOinIRVINE
  9. 2008.11.22 Meta Data: iPhone 2.2 by CEOinIRVINE
  10. 2008.10.03 Apple frees iPhone software makers from secrecy pledge by CEOinIRVINE

Apple's New Era

Brian Caulfield, 04.28.09, 06:20 PM EDT

The Jobs era has been defined by software. Is that changing?


Apple is working on something big. But it's too soon to know what, exactly, Steve Jobs & Co. are doing. But it is not too early to know who is doing it. And that, ultimately, may be more important.

That's because it was the software people Jobs brought with him to Apple ( AAPL - news - people ) from his start-up, Next, who have helped make Apple's turnaround into a lasting renaissance.

 

When Jobs rejoined Apple in 1997, the computer company's operating system was a mess. To buy time, Jobs moved fast to update the company's dowdy hardware. Meanwhile, Jobs put the software gurus from Next to work on Apple's next big thing: OS X, introduced in 2001.

Of course, Apple's hardware designs have long been distinctive. But with the adoption of Intel ( INTC - news - people ) processors, announced in 2005, Apple's computers have become so much like PCs that they can run Microsoft's ( MSFT - news - people ) Windows software as well as anything sold by Dell ( DELL - news - people ) or Hewlett-Packard ( HPQ - news - people ).

Instead it has been OS X that has set Apple apart, putting it at the center of the high-end personal computer business and giving it a shot at dominating the next big thing: smart phones.

That effort was defined by Next veterans such as Avads "Avie" Tevanian, Bertrand Serlet and Scott Forstall. The trio brought the stability and networking smarts of Next's Unix-based operating system to the mass market.

While Tevanian retired from Apple in 2006, Serlet remains as senior vice president of software engineering. Forstall, meanwhile, leads the development of the firm's iPhone software.

Now Apple is looking for ways to make another fundamental piece of its products more distinctive: its chips. While Apple's iPhone, for example, has sold well, it relies on processors based on designs licensed from the UK's ARM to Samsung, making it relatively easy for the electronics giant to ape the iPhone's capabilities.

That situation won't last long, however. The first move came last year, when Apple purchased chip designer PA Semi for $278 million in cash (see "Apple Buys Chip Designer"), obtaining the services veteran microprocessor designer Dan Dobberpuhl and a team of chip designers who specialize in wringing power out of processors.

The next move came when Apple wrestled Mark Papermaster away from IBM ( IBM - news - people ). The chip designer turned blade server honcho will go to work at Apple this week, where he will lead the group in charge of the company's iPod and iPhone hardware.

Finally, Apple has hired graphics chip guru Bob Drebin, former chief technology officer of Advanced Micro Device's graphics products group and designer of the Nintendo ( NTDOY.PK - news - people ) GameCube's graphics processor. Drebin has also worked as chief engineer at Silicon Graphics ( SGIC - news - people ) and was an employee at Pixar.

So what does it mean? Speculation abounds. It is not speculation, however, to note that the resumes of the trio of processor designers Apple has beamed aboard is heavy on experience building chips for powerful, low-cost devices such as game consoles and phones. And then there are Steve Jobs' words: "PA Semi is going to do system-on-chips for iPhones and iPods," Jobs told The New York Times last year.

So why speculate. Sooner or later, Apple is going to start designing more of the iPhone and iPod's innards itself, taking its hardware, and software, in a radical new direction.

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Yahoo! Silent On Microsoft

IT 2009. 4. 22. 12:15

The Internet portal didn't shed light on a possible deal with the software giant as it reported a loss and more job cuts.


BURLINGAME, Calif. -- Beleaguered Internet portal Yahoo! reported first-quarter earnings of $118 million, or 8 cents per share, a decrease of 78% from the year-ago period.

In an effort to cut costs further, the portal expects to lay off 600 to 700 people, 5% of global employees, in the next two weeks.


On a conference call with analysts, Yahoo! ( YHOO - news - people ) CEO Carol Bartz said the company would invest in businesses "that generate the majority of our traffic" and discontinue less-popular offerings, rather than simply making across-the-board staff cuts. Candidates for more investment include the Yahoo! home page and functions like e-mail and Web search, she said, as well as mobile-phone programming and specific Web-content areas like news, sports and entertainment.

Bartz said that "brand advertising is not going to go away," and Yahoo! wants to position itself to take advantage of the economic recovery when it eventually arrives. The recession has walloped most companies' ad budgets, which has hurt Yahoo!'s bottom line.

The company generated revenues of $1.58 million, a decrease of 13% from the first quarter of 2008. Without currency losses, revenue would have declined 8%. Marketing revenues declined to $872 million from $966 million, and were driven by a 3% decline in search-advertising revenue.

Revenues based on fees from online services, partnerships and music downloads decreased 20%. Net income per share was in line with Wall Street estimates, compared with 37 cents in the first quarter of 2008. Earnings in the year-ago quarter, however, were bolstered by a one-time, $401 million gain.

On the conference call, Bartz didn't shed light on whether she is actively pursuing a Web-search deal with Microsoft ( MSFT - news - people ), an alliance many analysts think would benefit both companies. She reiterated, however, that search is "absolutely critical to Yahoo! It's critical to our customers and partners."



Posted by CEOinIRVINE
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Almost all software publishers suffer from piracy, companies as diverse as:

  • Autodesk, which makes software used by civil engineers and industrial designers to create everything from buildings to cars to movie animation.

  • Adobe, which makes the ubiquitous Photoshop, Acrobat Reader, and other Web tools.

  • Symantec, which makes antivirus, security and system maintenance software.

  • IBM, which makes large database management software, email systems, and development tools.

  • Oracle, which makes large database management systems.

  • Macromedia, which makes software for Web and multimedia designers and animators.

But Microsoft is the juiciest target for pirates. This is a function of demographics (Microsoft has more kinds of software that run on more computers than any other company), expediency (you can't run 90 percent of the computers in the world without Microsoft's operating system software), culture (these are American monopolists, right?), and envy (Bill Gates won't miss my hundred and fifty bucks).


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Apple says it is expanding iPhone features


Apple Inc. is broadening the ways that third-party software programmers can sell content on the iPhone.

Apple (nasdaq: AAPL - news - people ) says software developers now will be able to create applications that have items for sale within them, such as electronic books or additional levels of a video game.


he company unveiled the new tools along with the third generation of software for its iPhone during an event for journalists at its headquarters in Cupertino.

Apple launched the most recent iPhone last summer. The company sold 13.7 million iPhones in 2008.

Copyright 2009 Associated Press. All rights reserved. This material may not be published broadcast, rewritten, or redistributed




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Intel CPU Architecture

Hacking 2009. 3. 11. 03:05

Intel® 64 and IA-32 Architectures Software Developer's Manuals
 
 
These manuals describe the architecture and programming environment of the Intel® 64 and IA-32 processors. Electronic versions of these documents allow you to quickly get to the information you need and print only the pages you want. At present, downloadable PDFs of Volumes 1 through 5 are at version 029 and printed manuals of version 028 will be available soon. The downloadable PDF of the Intel 64 and IA-32 Architectures Optimization Reference manual is at version 017 and the printed manual at version 017.
 
Intel® 64 Architecture x2APIC Specification
This document describes the x2APIC architecture which is extended from the xAPIC architecture. Extensions to the xAPIC architecture are intended primarily to increase processor addressability. The x2APIC architecture provides backward compatibility to the xAPIC architecture and forward extendability for future Intel platform innovations.
(PDF 325KB)
 
 
Intel® 64 and IA-32 Architectures Application Note
TLBs, Paging-Structure Caches, and Their Invalidation

This application note is for supplemental information for the Intel® 64 and IA-32 Architectures Software Developer’s Manual Volumes 3A and 3B.
(PDF 235KB)
 
 
Intel® 64 and IA-32 Architectures Software Developer's Manual
Documentation Changes

Describes bug fixes made to the Intel® 64 and IA-32 Architectures Software Developer's Manual between versions.
 
 
Intel® 64 and IA-32 Architectures Software Developer's Manual
Volume 1: Basic Architecture

Describes the architecture and programming environment of processors supporting IA-32 and Intel® 64 Architectures.
(PDF 3.72MB)
(SKU #253665)
 
Intel® 64 and IA-32 Architectures Software Developer's Manual
Volume 2A: Instruction Set Reference, A-M

Describes the format of the instruction and provides reference pages for instructions (from A to M). This volume also contains the table of contents for both Volumes 2A and 2B.
(PDF 3.40MB)
(SKU #253666)
 
Intel® 64 and IA-32 Architectures Software Developer's Manual
Volume 2B: Instruction Set Reference, N-Z

Provides reference pages for instructions (from N to Z). VMX instructions are treated in a separate chapter. This volume also contains the appendices and index support for Volumes 2A and 2B.
(PDF 6.47MB)
(SKU #253667)
 
Intel® 64 and IA-32 Architectures Software Developer's Manual
Volume 3A: System Programming Guide

Describes the operating-system support environment of an IA-32 and Intel® 64 architectures, including: memory management, protection, task management, interrupt and exception handling, multi-processor support, and thermal and power management features. This volume also contains the table of contents for both Volumes 3A and 3B.
(PDF 8.90MB)
(SKU #253668)
 
Intel® 64 and IA-32 Architectures Software Developer's Manual
Volume 3B: System Programming Guide

Continues the coverage on system programming subjects begun in Volume 3A. Volume 3B covers debugging, performance monitoring, system management mode, and Intel® Virtualization Technology (Intel® VT). This volume also contains the appendices and indexing support for Volumes 3A and 3B.
(PDF 4.73MB)
(SKU #253669)
 
Intel® 64 and IA-32 Architectures Optimization Reference Manual
Intel® 64 and IA-32 Architectures Optimization Reference Manual provides information on Intel® Core™ processors, Intel NetBurst® microarchitecture and other recent Intel® microarchitectures. It describes code optimization techniques to enable you to tune your application for highly optimized results when run on Intel® Atom™, Intel® Core™ processors, Intel® Core™ processors2 Duo, Intel® Core™ processors Duo, Intel® Xeon®, Intel® Pentium® 4, and Intel® Pentium® M processors.
(PDF 4.43MB)
(SKU #248966)
 
Intel® 64 Architecture Memory Ordering White Paper
This document has been merged into Volume 3A of Intel 64 and IA-32 Architectures Software Developer’s Manual.
 
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When the Kindle e-reader first appeared 14 months ago, Amazon-watchers were surprised to see the e-commerce giant redefine itself as a gadget maker. But Tuesday, when Amazon.com released a free application for the iPod and iPhone that allows users to read its e-books on those devices, it cemented its original book-selling mission.

In other words, it's all about the content.

The Kindle software for the iPhone and iPod, which Amazon.com (nasdaq: AMZN - news - people ) Chief Executive Jeff Bezos first hinted at during the release of the Kindle 2 last month, allows users to buy and read any of Amazon 230,000 e-books on any of the three devices and seamlessly move them among the gadgets.

While the software gives up the Kindle's exclusive hold on Amazon's digital catalog, it taps into a potentially much larger audience for Amazon's e-books--Apple (nasdaq: AAPL - news - people ) has sold around 15 million iPhones, while Amazon had sold only around 500,000 Kindles at last count, according to an estimate by Citigroup analyst Mark Mahaney. And that, says Forrester Research analyst James McQuivey, means Amazon has definitively focused on selling e-books above selling e-readers.

"This puts a stake in the ground around the idea that they really want you to be able to access the content you buy from them on any platform. And that's something we haven't seen other major media initiatives do," McQuivey says.

Apple's iTunes store, by contrast, has traditionally sold content tied to its music players--a bid to sell more hardware rather than content. Amazon, McQuivey says, has now made clear it's taking the opposite approach. "Amazon is saying, 'This is about books. We want you to feel that you can read our books anywhere, and we want you to buy more of them,'" McQuivey says. "They're saying, 'We're not a Kindle maker. We're a content provider and a content liberator.'"

Amazon may be liberating its content, but it's not liberating its hardware. Even as the company's book-selling platform expands, it's not likely to become compatible with other content providers. That could give the e-retailer a stranglehold on the budding market for e-books, a strategy likely to rankle publishers.

In an essay for Forbes last month, tech publisher Tim O'Reilly criticized Amazon's decision to close the Kindle to non-Amazon content (see "Why Kindle Should Be An Open Book"). Unless the company opened the Kindle to formats like epub, which work across a variety of non-Amazon-sanctioned devices, the Kindle would become irrelevant in two or three years, he predicts.




Posted by CEOinIRVINE
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Chris Morris


row2image
More From Chris Morris

Not too long ago, Electronic Arts and Take-Two Interactive Software were the giants of the videogame world. With their "Madden" and "Grand Theft Auto" franchises consistently dominating the sales charts, they seemed an unstoppable force.

Over the course of the past few months, though, weak sales and questionable deals have left both companies looking remarkably vulnerable. Share prices are dropping as takeover chatter about both companies grows louder.

.

It would be easy to point to the failed merger negotiations of the two gaming companies as the start of the trouble. It would be just as easy to blame the recession. But neither reason deserves the lion's share of the blame. Both EA and Take-Two have had a series of recent stumbles that are catching up with them.

Changing course at EA has proven easier said than done, though. The company brought back former president John Riccitiello, who had left to form venture firm Elevation Partners, to be its chief executive in 2007. (Elevation is an investor in Forbes).

Riccitiello had the right idea: Spend less and make better games. But EA's spending remains high and some games aren't resonating with the audience. The company is still franchise dependent--and when those franchises tank, earnings suffer. Disappointing sales of this year's installment of "Need for Speed," for instance, are part of the reason for last week's additional layoffs and studio closures at EA.

Franchises are a critical part of a videogame publisher's success, but EA long ago fell into the habit of barely changing a game, updating the title on the cover and waiting for the money to roll in. While the company is less guilty of this now, consumers got wise to the practice shortly before Riccitiello came on board. As a result, EA is still feeling their wrath.

EA's "Rock Band 2," for instance, isn't performing as well as expected this year. The game hasn't changed dramatically enough for players. Fans of the original are able to extend the life of the first game with downloadable content, making them less eager to spend $60 (or considerably more) for the follow-up. And people who weren't enticed by the original game don't see enough difference with this one to spend their money.



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Cyber Monday may not be the digital shopping extravaganza it was once purported to be. But even if consumers are spreading out their online sales, cybersecurity firm Webroot software believes the Monday after Thanksgiving will still be a special day: The company issued a warning last week that Dec. 1 is still the most likely 24 hours of the year to have your banking information stolen by cyber fraudsters.

That's been a common refrain from security researchers in years' past. And Webroot's recommendations--including updating security software and buying from trusted sites--makes sense. But just how worried should online shoppers be? (Back to main story: "Holiday E-Deals Come Early.")


Much of the hype around Cyber Monday's cyber threats is overblown, says Patrik Runald, a security researcher with software company F-Secure. To steal your banking codes while you use a site like Amazon.com (nasdaq: AMZN - news - people ) or eBay (nasdaq: EBAY - news - people ), hackers would need to place hidden "keylogger" software on your computer. And F-Secure, he says, has never tracked a spike in that kind of malicious software either on Cyber Monday or even in the weeks leading up to it. This implies that hackers aren't using the opportunity to infect PCs for future fraud, either. "Cyber Monday is just another day for us," he says.

There are still reasons to shop with care. Runald warns of Cyber Monday-themed "phishing" e-mails that impersonate messages from legitimate sites and send consumers to lookalike pages designed to steal passwords, he says. Security researchers have also warned that search engines could be populated with fake pages that impersonate retailers.

But navigating directly to a known site will be as safe on Monday as it would be on any other day. In fact, while F-Secure tracks about 30,000 new samples of malicious software daily, Runald says he rarely sees noticeable bursts of new identity theft software.

"We don't really have doomsdays anymore,” he says. "We get so many new samples all the time that it's hard to see a spike on any particular day.” (Back to main story: "Holiday E-Deals Come Early.")

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Meta Data: iPhone 2.2

Business 2008. 11. 22. 07:23

Meta Data: iPhone 2.2

Brian Caulfield, 11.21.08, 04:40 PM EST

Apple's software update promises improved call quality and adds Google Street View.

Apple released a free software update for the iPhone on Friday, and it's packed with updates big and small.

In addition to fixes meant to improve the phone's call quality and reduce dropped calls (See "The iPhone Isn't A Great Phone"), the software is chock full of the little touches that should leave Apple (nasdaq: AAPL - news - people ) fanboys fiddling with the phones for days

The headliner: the addition of Google Street View for Google Maps. The feature, seen first in T-Mobile's G1, which is powered by Google's Android software, gives users a handy sneak peek of where they're going from a street-level view.

The update is also full of smaller touches, however, such as the ability to download podcasts to the phone over a wireless connection, rather than synching the phone to a PC or Mac running Apple's iTunes software.

Other tweaks include the ability to return to the phone's home screen with the touch of a button--which is helpful now that users can fill their phones with multiple screens full of applications. Users can also turn off an auto-correction feature that had annoyed some users by suggesting substitutes for words they were attempting to type into the phone.

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SEATTLE, Washington (AP) -- Apple Inc. will no longer force iPhone software developers to sign a nondisclosure agreement that many had said was hampering their ability to work.


Apple Inc. will no longer prohibit iPhone software developers from sharing information about their work.

Apple Inc. will no longer prohibit iPhone software developers from sharing information about their work.

The switch, announced Wednesday, comes a week after the introduction of the first phone loaded with Google Inc.'s Android software, an open-source operating system that lets developers make and sell programs without restriction.

In contrast, Apple had required every person who downloaded the iPhone software developer kit to pledge not to speak about its contents, even to fellow developers.

Recently, the Cupertino, California-based company also barred programmers whose applications it rejected from iTunes -- the only legitimate place to sell iPhone "apps" -- from posting the reasons for rejection on the Web. The move fueled a new wave of critiques about Apple's approval process, already seen by many developers as secretive and capricious.

Apple said the iPhone nondisclosure agreement, or NDA, was meant to protect Apple's innovations, "so that others don't steal our work. It has happened before."

However, programmers complained the NDA prohibited them from sharing tips or comparing solutions to common problems. Sharing information could help them produce programs faster and with fewer bugs, they said.

In response, Apple acknowledged that the NDA created a burden on the developer community, and so it will no longer apply to iPhone software that has already been released. Programmers who are working with unreleased test versions of new iPhone software will still be bound by an NDA.

That's in line with the sort of agreements Apple makes with Macintosh computer software programmers, and with practices of other companies, including Microsoft Corp.


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