'Sony'에 해당되는 글 12건

  1. 2009.03.31 Google, music labels launch China download service by CEOinIRVINE
  2. 2009.03.22 Sony Should Fly Solo by CEOinIRVINE
  3. 2009.02.28 Sony president stepping down; CEO Stringer remains by CEOinIRVINE
  4. 2009.01.09 Sony's 3-D Dreams by CEOinIRVINE
  5. 2009.01.08 Why Xbox, PS3 Fell Behind Wii by CEOinIRVINE
  6. 2009.01.06 Nintendo's Low-Tech TV Is Long On Charm by CEOinIRVINE
  7. 2008.12.13 Sony (Finally) Lets Us Play In Home by CEOinIRVINE
  8. 2008.12.11 Sony launches PlayStation virtual community by CEOinIRVINE
  9. 2008.12.10 Sony Slimming Down by CEOinIRVINE
  10. 2008.11.26 Tis the Season for LCD TVs by CEOinIRVINE

Google Inc. and major music companies launched a free Internet music download service for China on Monday in a bid to help turn a field dominated by pirates into a profitable, legitimate business.

The advertising-supported service will offer 1.1 million tracks, including the full catalogs of Chinese and Western music for Warner Music Group Corp. (nyse: WMG - news - people ), EMI Group Ltd., Sony (nyse: SNE - news - people ) Music Entertainment and Universal Music and 14 independent labels, the companies said. It will be limited to use by computers whose Internet protocol, or IP, addresses show they are in mainland China.

"This is the first really serious attempt to start monetizing online music in China," said Lachie Rutherford, president of Warner Music Asia and regional head of the global recording industry group, the International Federation of Phonographic Industries.

Chinese pirate Web sites offer downloads of unauthorized copies of music despite repeated lawsuits and government crackdowns. Legitimate producers have no estimate of lost potential sales, but some Chinese performers have announced they were no longer recording because piracy made it unprofitable.

The venture gives Google (nasdaq: GOOG - news - people ) a new way to compete in a market where its research shows 84 percent of people say finding music is their main reason to use search engines, said Kai-Fu Lee, Google's president for Greater China.

"With today's offering, we complete the puzzle and offer a complete set of services that are fully integrated," he said.

China has the world's biggest online population, with some 300 million Internet users, according to the government. Online commerce is still modest in China and most Web surfers are looking for music, games and other entertainment.


To Read More:
http://www.forbes.com/feeds/ap/2009/03/30/ap6228637.html

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Sony Should Fly Solo

IT 2009. 3. 22. 00:21

Japan's Sony knew when to call time on Sony BMG, its joint-venture record label with Bertelsmann, when last year it took full control of the unprofitable entity. Although the mobile-phone industry is not in as bad a shape as the music industry, Sony would do well to buy out its mobile-phone partner Ericsson also.

On Friday, their Sony Ericsson partnership warned of yet another quarterly loss, in the range of $475.6 to $543.6 million, on the back of some pretty dismal quarterly unit sales. Given that there is not much technological rationale for network-supplier Ericsson to stick with its consumer-electronics pal Sony, and even fewer financial benefits, it might be better for the company if the two went their separate ways.


Having full control of the company would allow Sony (nyse: SNE - news - people ) much greater leverage of its brand, according to Nicolas van Stackelberg, an analyst with Sal. Oppenheim. He told Forbes that even though Sony Ericsson already used Sony's Walkman brand to promote music phones, as well as its Cybershot digital-camera brand, a third step might be to use the Playstation name to promote mobile gaming.

The joint venture's profit warning socked shares of Ericsson (nasdaq: ERIC - news - people ), down 9.0%, to 69.00 Swedish kronor ($8.45), in Stockholm, and didn't spare rival Nokia (nyse: NOK - news - people ) either. Shares of the Finnish mobile-phone champion ended the day flat, at 8.35 euros ($11.32), after recovering from a midday sell-off.

"You have to suspect that Nokia will have very, very poor volumes this quarter too," said Lars Soderfjell, an analyst with Kaupthing. "We don't know how much is Sony Ericsson-specific, and how much is the market, but Nokia won't get the benefit of the doubt from investors."

Sony Ericsson said quarterly unit shipments were expected to fall to 14.0 million phones, a 36.4% drop over the year. The company is on track to hit its target of 2,000 job cuts and an initial 300.0 million euros ($408.1 million) in cost savings by the second half of this year.

A divorce might take some time to work out, however, given that Ericsson won't want to give up its 50.0% stake at fire-sale prices in a rapidly deteriorating market. Sony Ericsson's expected quarterly loss would be the third in a row, and the company is burning cash at an alarming rate -- a capital injection from both parents may be a necessary prelude to any divestment on more reasonable terms.

A spokeswoman for Sony Ericsson told Forbes that both Sony and Ericsson had reiterated their commitment to the joint venture on Friday, and that both saw it as "a strategic pillar" of the business. "That includes sufficient funding, if necessary," she added.



Posted by CEOinIRVINE
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Sony Corp. said Friday that Ryoji Chubachi is stepping down as president, and Howard Stringer, chairman and chief executive, will stay on, adding the presidency as another title.

The Japanese electronics and entertainment company, battered by the global slump and the strong yen, is projecting its first annual net loss in 14 years.


Sony (nyse: SNE - news - people ) said Chubachi will step down April 1. Further details weren't immediately available. But the Tokyo-based company said it is holding a news conference later Friday on new management, and Stringer will be there.

Chubachi, 61, oversees Sony's core electronics sector, at the center of the unfolding economic woes at one of Japan's most famous manufacturers. He became president in 2005, when Welsh-born American Stringer, 67, became the first foreigner to head Sony.

Both executives had promised a dramatic turnaround at Sony, the maker of Bravia flat-panel televisions, PlayStation 3 game machine and Cyber-shot digital cameras.



But the global slowdown - hitting during the key year-end shopping season - and the surging yen, which erodes foreign earnings, have proved too much. Sony is particularly vulnerable to overseas demand because exports make up about 80 percent of its sales.

Sony is expecting a 150 billion yen net loss for the fiscal year through March. That's a reversal from a net profit of 369.4 billion yen the previous year.

The last - and only - time Sony reported a loss, for the fiscal year ending March 1995, the red ink came from one-time losses in its movie division, marred by box office flops and lax cost controls.






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Sony's 3-D Dreams

Business 2009. 1. 9. 09:37

LAS VEGAS--By the standards of the International Consumer Electronics Show, Sony Chief Executive Howard Stringer is a big star. But he's got nothing on Tom Hanks.

Stringer's keynote address at CES Thursday opened with an appearance by the Oscar-winning actor, who has a new Sony Pictures film, Angels and Demons, coming out in May. Hanks launched into a funny naughty-child routine, reading marketing text off the teleprompter in a disinterested monotone and sniping at overenthusiastic copy. On an assertion that Sony digital video technology allows anybody to pick up a camera and shoot and edit his own TV show, Hanks said, "And what a gem of a program that must be."

Hollywood dreams dominated the nearly two-hour presentation. Stringer demonstrated "Flex OLED," a thin, bendable, full-color digital video screen. He trotted out Walt Disney (nyse: DIS - news - people ) and Pixar animation head John Lassetter to testify about how Sony's Blu-ray discs improve the at-home movie-watching experience. And he showed off wonky-looking prototype spectacles that can superimpose movies inside the wearer's field of vision.

"Oh look, they're so cool and hip," joked Hanks. "I think these are the best glasses Sony's ever made."

But the real star of the show--at least, the technological star--was digital 3-D. During a demo, the audience was asked to put on black plastic sunglasses with polarized lenses. The specs, from 3-D technology maker RealD, look more like Buddy Holly's eyewear than the old red and blue glasses used in 1950s movie houses, and provide a much more startling experience. Stringer showed off a Pixar-animated clip of anthropomorphic cars racing through a digitized Tokyo, as well as footage captured last week during the FedEx Orange Bowl. Both segments popped out at viewers, even in the less than ideal viewing conditions of a conference center ballroom.

If they catch on, 3-D movies could be a boon to companies like Sony (nyse: SNE - news - people ), which have watched movie revenues fall, thanks to inexpensive home theaters that keep consumers out of multiplexes. But the technology required to display a digital 3-D film is so complicated it can't realistically be replicated at home, which could send interested viewers back to the silver screen.

"I think that 3-D represents the opportunity to actually re-energize our audiences worldwide about the film medium and give them an experience that can only be seen in the movie theaters," said DreamWorks Animation (nyse: DWA - news - people ) Chief Executive Jeffrey Katzenberg, who joined Stringer onstage. DreamWorks has completely retooled its studio to make 3-D movies, he said, and starting this year, every one of the studio's films will be produced in 3-D, beginning with the very first storyboard.




Posted by CEOinIRVINE
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Microsoft and Sony will talk up their console-centric home entertainment plans in back-to-back keynotes at CES.

Ever since the debut of the Atari 2600 in 1977, if a console vendor's gaming instincts were not clean and strong, consumers would hesitate at the moment of truth. The consoles would not sell. And console makers died.

It's now clear that lesson was lost on Microsoft (nasdaq: MSFT - news - people ) and Sony (nyse: SNE - news - people ). Expect Microsoft Chief Executive Steve Ballmer to talk a lot about the Xbox 360 at the Consumer Electronics Show in Las Vegas on Wednesday, and Sony Chief Howard Stringer to highlight the role of the PlayStation in that battle as part of his CES keynote the next day.

For now, at least, the two consoles lag far behind Nintendo's (other-otc: NTDOY.PK - news - people ) Wii, in large part because of the Wii's low price and focus on family-friendly games. As Microsoft and Sony tried to transform their gaming consoles into set-top supercomputers able to juggle any kind of home entertainment, tiny Nintendo snuck by to grab the console crown from Sony's Playstation 2.

So what went wrong? An insider-y new book, The Race for the New Game Machine, due out later this year, and reviewed by the Wall Street Journal, sheds some light on what happened.

The account, written by a pair of IBM (nyse: IBM - news - people ) engineers, documents the effort by Sony, Toshiba (other-otc: TOSBF.PK - news - people ) and IBM to create a new processor for the PlayStation 3. It now looks like Sony got taken, with Microsoft ordering a processor from IBM that took advantage of much of the work done by Sony and its partners to create the cell.

The result: The feature-laden PlayStation 3 now starts at $379, Microsoft's Xbox 360 starts at $199 and the Wii, after starting out as the cheapest of the trio, now goes for $249. "Sony almost crippled themselves pursuing Microsoft's vision because they over-engineered it," says Wedbush Morgan analyst Michael Pachter. "They were really thinking about a home media center."

All that engineering, however, has yet to pay off. According to figures released by Nielsen Media Research, Sony's old PlayStation 2 is still the most used gaming console, accounting for 31.7% of the time spent playing. The Xbox 360 was second, with 17.2%, then the Wii with 13.4%. The original Xbox still gets 9.7% play time, but Sony's latest console, Playstation 3, racked up just 7.3% of total console usage time.



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Nintendo's Low-Tech TV Is Long On Charm
You almost have to feel sorry for Microsoft and Sony. After pouring powerful technology and all sorts of extra features into their video-game consoles, the comparatively simple Nintendo Wii and its cutesy family-oriented games proved the bigger hit with consumers. Now Nintendo wants to put pressure on its rivals with a dedicated video service, one that seems riddled with technological and content-related weaknesses but which might still win over consumers with its low-tech charm and demographic reach.

Nintendo's planned video-on-demand service--reportedly called "Wiinoma"--has some obvious disappointments. It is so far only slated for launch in Japan, potentially excluding a large chunk of Wii owners. Even if the service spreads to Europe and the United States later in 2009, don't expect to be watching favorites like Lost or The Wire straight away. Only videos exclusively made for the Wii will be available, with media firms like Fuji Television (other-otc: FJTNF - news - people ) and Nippon Television (other-otc: NPTVF - news - people ) reportedly planning cartoons, entertainment shows and other original programming for the launch.

The Wii console itself has its limitations when it comes to video playback, a sign that Nintendo (nasdaq: NTDOY - news - people ) never really intended to sell it as a mixed-media box. You can't play DVDs on the Wii, and its puny 512-megabyte storage memory is barely enough to store game downloads and save positions--let alone video footage. Trying to sell the Wii as a video-focused console will therefore be tough, no matter how many Japanese cartoons or cookery shows are available for streaming.

Compare this with the Sony (nyse: SNE - news - people ) Playstation 3 and Microsoft (nasdaq: MSFT - news - people )'s Xbox 360, which have trailed the Wii in worldwide sales since 2007. Both consoles can play DVDs, both offer movie downloads and both have online video stores selling television shows from the likes of Fox and TimeWarner. Hard-drive space varies, but customers can upgrade at their leisure or fork out for a big-memory bundle: the Xbox 360 offers a 120-gigabyte model, while the Playstation 3 can be bought with 160 gigabytes of storage space. Wii users are stuck with their 512 megabytes.

But Nintendo is no fool, and the company might find a different kind of advantage in a stripped-down, exclusive-for-Wii video service. Advertisers are already interested by the Wii's success, given that advertising agency Dentsu is launching the channel with Nintendo, and free-to-watch videos may end up doing more for the Nintendo brand and its products than pay-per-view movies and television shows would.

"Nintendo could have an advertising advantage," said Michael McGuire, an analyst with Gartner Research. "With the interactive nature of the games, you've got Wiis that are in homes and exercise classes, and that's a pretty interesting demographic."




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PlayStation Home,Sony’s PS3-based virtual world is finally live.

The free service lets gamers plug into the PlayStation Network and create avatars, living spaces and socialize. Of course, there are casual games like bowling to play, movie trailers (and eventually original series or full-length shows) to watch, and brands like Red Bull and Diesel to buy things from.

Gamers can buy clothing and accessories for their avatars and customize their “homes” with themes from their favorite games.

If Home is able to keep PS3 owners engaged beyond the initial stages of curiosity, analysts say its virtual goods sales could add millions of dollars to Sony (nyse: SNE - news - people )’s bottom line.

The open beta was announced via the PlayStation Blog today and has received tons of coverage.

nd for good reason. The long-delayed world (which was first demoed back in early 2007) has been one of the key features Sony has dangled as a reason for gamers to stick with the PS3 despite its relatively thin roster of blockbuster titles.

Too bad Microsoft (nasdaq: MSFT - news - people ) beat Sony to the (virtual) punch when it launched the new Xbox Live Experience in November—complete with customizable avatars, social features and content partnerships with Netflix (nasdaq: NFLX - news - people ) and NBCU, among others.





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Sony Corp.'s much delayed virtual community for owners of its PlayStation 3 game console will start worldwide Thursday, but it's unlikely to attract many newcomers to the machine, company officials said.

The free-of-charge PlayStation Home service is mainly meant to make gaming more fun for people who already own the PS3, they said.

Owners download Home software and connect their PS3 to broadband to create three-dimensional digital images that represent themselves called "avatars," and communicate with the avatars of other PS3 owners.

The figures wander around virtual lawns, bowling alleys, arcades and homes in the PS3, but the central activity is playing games and becoming friends with other PlayStation 3 game fans, according to Sony (nyse: SNE - news - people ).

Junji "JB" Shoda, a Sony Computer Entertainment Japan vice president, who oversees Home, said Wednesday the service isn't meant to rival virtual worlds like Linden Lab's "Second Life," which can be played on personal computers and has drawn millions of people.

Sony had the idea for Home before such virtual worlds or "metaverse" in cyberspace became popular, he said.

"This is a community for gamers," Shoda told reporters at a Sony Computer Entertainment office in Tokyo. "It's meant to enrich the interactive experience for gamers."

Posted by CEOinIRVINE
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Sony Slimming Down

Business 2008. 12. 10. 09:11

With sales slumping, Japanese company will cut 8,000 jobs in electronics division and slash investment.

Sony is preparing for a bleak future for its electronics business. The Japanese manufacturer said Tuesday that it will slash 8,000 jobs in its electronics division and cut capital investment by 30.0% in the next fiscal year.

Analysts expect the electronics and entertainment giant's earnings to collapse in 2009 on a surging yen, investment losses, a supply glut of liquid crystal displays and digital cameras, and a slowdown in consumer spending in the economically depressed West.

Sony (nyse: SNE - news - people ) said in a statement that it is aiming to reap cost savings of over 100 billion yen ($1.1 billion) a year by March 2010 through layoffs, scaling back investment plans, closing factories and outsourcing production. The company will shutter two overseas factories by the end of the current fiscal year in March, including a plant in Dax, France, that produces recording media. By the end of the following fiscal year in 2010, it indicated it aims to close another three or four plants. It will also cut its temporary work force.

With Americans and Europeans now more interested in saving like the Japanese than buying their gadgets, CLSA analyst Atul Goyal forecast last week that Sony's operating profit for fiscal 2009 will plunge from 90.0 billion yen ($972.3 million) to zero, and the company will net a loss of 50 billion yen ($540.2 million). The yen's surge this year has eroded Sony's overseas earnings, and the company has suffered steep portfolio losses due to the country's slumping stock market.

A price collapse in LCDs and digital cameras has similarly pummeled earnings at South Korean archrival Samsung Electronics (other-otc: SSNLF - news - people ) (See "No Christmas Presents For Samsung"). A Samsung executive told investors on Monday that it will reduce capital spending to a range of 7 trillion won ($4.84 billion) to 8 trillion won ($5.53 billion) next year, down from 10 trillion won ($6.9 billion).

However, cash-rich Samsung has fared better of late than heavily-indebted Sony, boosted by the won's slide, which has made South Korean exports cheaper.

Aside from the dismal economic environment, Goyal said Sony has made strategic blunders--it didn't discount enough to clear its inventories over the crucial U.S. Black Friday shopping weekend, whereas competitor Sharp (other-otc: SHCAY - news - people ) slashed prices more aggressively, he said. Sony also ceded TV sales to Samsung and digital camera sales to Canon (nyse: CAJ - news - people ) during the post-Thanksgiving shopping period. If the company decides to clear out its bloated inventories in the first half of 2009, then prices will further collapse, he added.

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Tis the Season for LCD TVs

Business 2008. 11. 26. 04:38
LCD


Against the backdrop of an economy that grows more precarious by the day, the outlook for holiday gift spending is bleak. Even so, consumers will be buying gifts, and consumer electronics will be high on their shopping lists, even if spending will be lower this year.

Amid the diminished expectations, some product categories will hold their own this season, industry and retail analysts say. An early November survey of consumer intentions by the Consumer Electronics Assn. found that U.S. shoppers expect to spend an average of $1,437 on gifts this year, less than the $1,671 they spent in 2007. Still, consumers say they'll allocate a larger percentage of their spending—28% vs. 22% last year—to consumer electronics. The idea is that families will opt for at-home entertainment rather than travel and dining out.

And despite what you may have heard about video entertainment migrating to the Web, the TV set is still the king of the home entertainment universe. Prices are coming down quickly. In September, the average price on a 32-inch LCD TV was $858, a drop of about $100 from the same period in 2007. Now, it's possible to buy a 32-inch LCD set for as little as $399.

No Competition for Blu-ray

One reason, says iSuppli analyst Riddy Patel, is that there is an oversupply of LCD panels, so manufacturers like Sony (SNE), Samsung, and Sharp can pass favorable component pricing on to consumers. "The prices are suddenly very attractive on these sets," Patel says. "The only question is how consumers will react." Her firm recently slashed its 2008 forecast for LCD TVs by 5 million units, to 94 million. It also trimmed its 2009 forecast to 112.5 million units, from 124 million units, meaning the market is growing, though more slowly than before.

Consumers may also be looking for stuff to watch on that new LCD TV. This will be the first holiday season that Blu-ray disc players have had the market to themselves without their onetime competitor HD-DVD. Consumers have so far been slow to embrace the format; even without the competition, sales have been slow. The Consumer Electronics Assn. expects Blu-ray sales of 2 million units in the U.S. this year, vs. 20 million conventional DVD players in the same time frame.

But fast-falling prices may get consumers interested, says iSuppli's Sheri Greenspan. "Blu-ray will gain some attention this year because the prices are coming down so fast, and because retailers are offering package deals that include players with TVs," Greenspan says. Some players, including Samsung, are also upping the ante by adding the ability to play streaming movies from Netflix (NFLX) and music from Pandora to their products.

Ashton Kutcher Connects

The market for digital cameras, a product group that has suffered slowing sales in recent years, is showing life in higher price ranges, and high-end digital single-lens reflex (DSLR) cameras are expected to sell well. "It comes down to the fact that the person buying a DSLR is different from the one who wants a point-and-shoot," says Ed Lee, director of consumer imaging at market research firm InfoTrends. "Despite the economy, people are still buying them, and the prices are coming down." The sweet spot of the DSLR market he says is in the $500 to $800 range.


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