'apple'에 해당되는 글 59건

  1. 2008.12.03 Why Nokia Could Kill The Netbook by CEOinIRVINE
  2. 2008.11.28 The Cellphone Squeeze by CEOinIRVINE
  3. 2008.11.26 Dell's Impressive Studio Hybrid PC by CEOinIRVINE
  4. 2008.11.22 Apple's Superlative Sequel: The Latest iPod Touch by CEOinIRVINE
  5. 2008.11.21 Snow Leopard Endangers Vista by CEOinIRVINE
  6. 2008.11.09 Apple Could Sell A $99 iPhone, But... by CEOinIRVINE
  7. 2008.11.07 Steve Jobs: King Of Cash (APPLE) by CEOinIRVINE
  8. 2008.11.06 Apple Laptops: The Hits Keep Coming by CEOinIRVINE
  9. 2008.11.05 Final Glance: Computer companies by CEOinIRVINE
  10. 2008.11.05 Apple: Soon to Be a Mobile Gaming Force by CEOinIRVINE

The Finnish phone maker's new N97 device could compete with low-cost laptops.

Apple Chief Executive Steve Jobs has been dancing on the tables at Nokia's party for just a little too long, and it looks like the Finns have finally pulled out the collapsible baton. If you're a fan of consumer electronics, then this is a bone-busting brawl that you're going to enjoy.

The Nokia (nyse: NOK - news - people ) N97, introduced at the Nokia World 2008 conference in Barcelona Tuesday, is a GPS-equipped, 3G phone that comes with a touchscreen, a keyboard and a mission: stopping Apple's (nasdaq: AAPL - news - people ) iPhone.


But the real damage from the N97 could be to the emerging market for small, thin, cheap and connected laptop computers known as netbooks. After all, the Nokia N97 and even Apple's iPod Touch promise to do everything a netbook does with one key difference: You can actually slip these suckers into your pocket.

Netbooks are hot right now, to be sure. Netbooks hawked by Asus, ACER and Samsung dominated sales on Amazon.com's (nasdaq: AMZN - news - people ) computer and PC hardware category Monday.

The dinky laptops, many sporting Intel's (nasdaq: INTC - news - people ) power-sipping Atom processor have seven- and 10-inch screens, scaled-down keyboards, built-in wi-fi connections and price tags starting at less than $400. Nokia's N97, by contrast, will likely start at just under $700 when it goes on sale in Europe next year.

All those new netbook buyers will soon discover, however, that it's tough to scale down expectations to match a new price point. Not that Intel, the netbook's biggest backer, isn't trying. "If you've ever used a netbook, it's fine for an hour," Stu Pann, vice president of sales and marketing at Intel, told investors at a Raymond James IT supply chain conference. "It's not something you're going to use day in and day out."

If you own a smart phone, however, you will use it every day. Not that the N97 meant to compete, directly, with the Asus Eee PC, Dell's Inspiron Mini 9 or HP's Mini 1000. That, however, is what makes it so dangerous: The N97 isn't a laptop scaled down to be more portable and more connected. Smart phones started out that way, and, thanks to Intel, they're only going to be getting smarter.

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Posted by CEOinIRVINE
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The Cellphone Squeeze

Business 2008. 11. 28. 02:59

Here's another species endangered by our cratering economy: the basic, mid-priced cellphone.

Pinched wallets are putting the so-called feature phone--which includes a camera, Bluetooth, text messaging and Web surfing capabilities--at risk, says Avi Greengart, research director of mobile devices at Current Analysis. Carriers, squeezed by the economy themselves, are passing over their more modest handsets to back flashy smart phones.

And in these grim times, consumers are likely to go for all or nothing, opting for either a free phone or a pricey smart phone, Greengart predicts. "The worse the economy, the more buying behavior will consolidate," he says.

He notes that the trend is carving a new winner's circle among handset makers. Those that offer high-end, high profile phones---think Apple (nasdaq: AAPL - news - people )--are profiting while tamer brands, such as Kyocera, sink.

Posted by CEOinIRVINE
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Editor's Rating: star rating

The Good: Nice design, lots of handy ports, great value

The Bad: Premium sleeves are a little gimmicky

The Bottom Line: A smart-looking small PC with bona fide

As it turns out, Dell's (DELL) new Studio Hybrid PC has little in common with Toyota's (TM) thrifty Prius sedan. No high-end batteries. No carpool lane privileges. And I'm pretty sure it won't do much to improve fuel economy on your daily commute.

Instead, this "hybrid" PC is a small computer that puts a dual emphasis on energy efficiency and design. Dell is trying desperately to break from its past reputation as a maker of mind-numbingly beige PCs. The Studio Hybrid is one of its first products to have been styled by former Nike (NKE) design whiz Ed Boyd. (Read more about Boyd's efforts to make Dell cool (BusinessWeek, 11/6/08).)

Like all Dell computers, the Studio Hybrid is available in a dizzying array of configurations. The most basic model features a zippy Intel Pentium Dual Core processor, DVD burner, generous amounts of RAM and hard drive space, and it costs just $499. But while a wired Ethernet port is standard, that price doesn't include a wireless card, so plan on adding another $70 for that vital accessory.

As with similar small form factor computers such as Apple's (AAPL) Mac mini, ASUS's (AKCPF) Eee Box, and Hewlett-Packard's (HPQ) Slimline series, the Studio Hybrid comes without a monitor. Such computers are generally aimed at college dorms, living rooms, or as second family computers. To that end, the Studio Hybrid is small enough to sit on a crowded desk or be tucked underneath a television. Lying flat, it's about the size of a Thomas Pynchon hardback.

Dell vs. Apple?

Still, when I first heard about the Studio Hybrid, I was a bit skeptical. Dell? Design? Yeah, right. But if Dell wants to swim in Apple's pool, so be it. Still, as a pretty dedicated Mac user, I was more than a little shocked to find that the Studio Hybrid gives the Mac a run for its money—both in terms of hardware and industrial design.

For the money, the Dell represents a better value than the Mini with more plentiful and up-to-date features. (Admittedly, the Mini is in desperate need of a refresh.) An HDMI port that allows the computer to plug into a high-definition television is a standard option, as is a 7-in-1 media reader for camera memory cards. Normally, feature-packed PCs like this look more like 80s-era boom boxes, overloaded with blinking lights and buttons. But taking a cue from Apple's design manual, Dell integrated these extra ports so that they disappear seamlessly into the black case.

The model I tested also included a slinky, removable bamboo sleeve, which is a $100 built-to-order option. Bamboo is the green material du jour for consumer electronics and therefore teetering on the brink of cliché. But in this instance the sleeve transforms an otherwise humdrum box into a distinctive, attractive case. Other premium shells made of brown or black leather also cost $100. Six significantly less interesting colored plastic sleeves are available for free.

ENERGY EFFICIENT

Dell says the hybrid moniker comes from the computer's use of some laptop components to help reduce its energy usage (it meets Energy Star 4.0 standard). The company also claims the Studio Hybrid uses about 70% less power than a typical desktop, while the power supply that plugs into the back of the PC is 87% more efficient than is usual. These savings won't really affect your energy bills; they simply help mitigate green guilt and supply bragging rights. What is useful is that Dell designers really thought about the physical design of the power supply too, turning out a slim, flat black box rather than the usual unseemly brick.

One of my favorite things about the Studio Hybrid is likely its least sexy feature, the packaging. Bucking the Apple-led trend to enshrine consumer electronics in intricate packaging, Dell ships the Studio Hybrid in a modest, minimalist brown box that would surely warm Al Gore's heart. Overall, the packaging is 95% recyclable and contains about 75% less printed materials than typical tower desktops. This is a significant feat considering Dell ships most of its PCs through the mail and its packaging meets rigorous standards—computers must survive repeated drops, bumps, and knocks, after all.

It would have been easy for Dell to check off one or two of these boxes and still label Studio Hybrid a green PC. But it really seems the computer maker's designers tried to think through every element of the computer to meet its green mission. For that and an overall handsome design, the Studio Hybrid is a compelling PC for those who must run Windows.



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Posted by CEOinIRVINE
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The Good: Built-in Wi-Fi for music downloads and Web access, large screen, a wealth of applications

The Bad: Slightly underpowered external speakers

The Bottom Line: A poor man's iPhone, the Touch offers wireless music downloads, mobile Web access, and hundreds of applications while on the go



They say sequels often fail to live up to the original. That's not so with the second generation of Apple's (AAPL) iPod Touch. Apple has managed to make the Touch look better, work better, and deliver more features—all for a $229 starting price, significantly cheaper than the previous $299 entry-level version. The changes, while subtle, are so significant that I give the second-generation Touch a rare perfect score.

The Touch, while an iPod, is close to the iPhone in lineage. It has the same touchscreen, plays music and videos the same way, and includes a wireless Internet connection that lets you access the Web from your home network and wireless hotspots, such as those set up by AT&T (T) in Starbucks (SBUX).

Apple tweaked the look of the Touch, too. It's a lot thinner than the previous Touch, measuring 4.1 inches by 2.4 inches by 0.33 inches, and weighs a scant 4.05 ounces. The back sports a contoured stainless-steel casing, whereas the updated iPhone switches to glossy black or white plastic.

New Speakers

A year ago, when I reviewed (BusinessWeek.com, 10/19/07) the original Touch, many readers took me to task for complaining that there was no dedicated volume button for music and no built-in speaker for listening to music without headphones. In the new generation, Apple's engineers addressed both complaints by adding a rocker volume button on the left side and speakers on the bottom. They also added software to let you fetch e-mail and use other applications previously limited to the iPhone.

Perhaps the biggest shocker is Apple's decision to sell $29 headphones with a built-in microphone. The upshot? Users can download third-party applications from iTunes that will turn a Web-connected Touch into a Skype (EBAY) phone. In effect, the combination of features turns your Touch into a poor man's iPhone, letting you make cheap calls anywhere around the world without signing up for AT&T's expensive two-year service contract.

I've always felt the Touch ($229 to start) has stood in the shadow of the iPhone. But Apple's decision to let developers deliver software to both the Touch and the iPhone actually makes the Touch a more important product for Apple in my mind.

Blackjack, Too

The devices' versatility is a key consideration. Not only is it a great high-end iPod but it's also fast becoming a neat handheld game machine for casual users. In the few weeks I've been using it, I've found myself launching a quick game of blackjack or slots while standing in a line or waiting in an airport.

And because of its great processing power, accelerometer, wireless access, and surprisingly decent battery life, the Touch is limited only by the imaginations of a growing stable of developers. One example: Wireless-music company Sonos in late October offered users a free application that turns the Touch into an additional wireless controller for accessing music from a PC, Mac, or online music-subscription service.

Another great new piece of software on the Touch is called Genius. With it, you select a song and press an icon that looks like an atom on the top of the screen. The software creates a playlist of tracks in your music library, based in part on Gracenote's digital music-database technology, that are similar.

Fatter Margins

The iPhone can do all this, too. Because the Touch does not include a 3G radio, though, the company likely gets slightly better margins with each Touch sold.

The Touch now sits in a class by itself. No longer simply a high-end iPod, it has become the foundation of what's sure to be an increasingly important handheld computing platform for Apple. Rivals should take note: This is one Apple product that could seriously take a bite out of the competition.

Posted by CEOinIRVINE
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Snow Leopard Endangers Vista

IT 2008. 11. 21. 04:23

Apple's new OS X could force Microsoft to dump its beleaguered operating system.

It's the end of the world as we know it, and Steve Jobs feels fine. With the U.S. Federal Reserve now predicting a recession that will last well into next year--and others predicting much worse--sales of ammunition, spam and gold coins are surging.

Oh yeah, so are sales of the Apple (nasdaq: AAPL - news - people ) chief's Macintosh computers.

Apple owned 9.5% of the U.S. PC market during the third quarter, according to tech tracker Gartner. Look at where beleaguered consumers are putting their dollars, however, and Apple's performance is even more impressive: The company grabbed 20.1% of the U.S. retail market in October, according to NPD Group. And Apple is on track to sell between 2.4 million and 2.7 million Macs for the quarter ending in December, up 13% from the year-ago period, according to Piper Jaffray (nyse: PJC - news - people ) analyst Gene Munster.

Microsoft's (nasdaq: MSFT - news - people ) Vista, meanwhile, is tottering. Operating income for Microsoft's mighty client division actually declined to $3.3 billion for the quarter ending in September from $3.4 billion during the year-ago period. Part of the problem is that businesses tend to switch to a new operating system all at once, and many are choosing to wait. General Motors (nyse: GM - news - people ) chief techie Fred Killeen has even said the auto giant may choose to skip Windows Vista and wait for Windows 7, due in 2010 or 2011.

Apple, meanwhile, is preparing to release an operating system focused on Vista user's biggest gripes: speed and stability. A slide show presented by an Apple executive at the Large Installation System Administration Conference last week seems to show that Apple's next operating system will appear in the first quarter. With Apple now selling one of every five computers at retail--and an even bigger chunk of the notebook market--could the move push Microsoft into making Windows XP more widely available?

That could be the death knell for Vista. The consumer edition got off to a rocky start when it launched in January 2007, years behind schedule. And while the PC makers who wrap their products around Microsoft's software are loathe to admit it on the record, insiders at big PC companies say corporate users are clamoring for machines running Windows XP.

Apple, meanwhile, kept chipping away, releasing the latest version of its Unix-based operating system, Leopard, that fall. Now Apple is on track to release yet another version of its operating system, Snow Leopard, even as it spends millions on ads designed to pluck consumers away from Vista.



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Burlingame, Calif. -

Speculating about Apple Chief Executive Steve Jobs' next move is a loser's game.

Jobs shocked IBM (nyse: IBM - news - people ) in 2005 when he switched to processors from Intel (nasdaq: INTC - news - people ). Then he shocked Intel earlier this year by buying a chip designer to crank out processors for the iPhone.

The press has been predicting an Apple (nasdaq: AAPL - news - people ) tablet computer for years, but it still hasn't appeared. The problem: The secretive Jobs has the creativity--and with $24.5 billion in the bank, the money--to do almost anything.

So what about the latest rumor: that Apple introduces a $99 iPhone at the annual Macworld conference in San Francisco this January? Forget it, this is Apple. We don't know. But we can list some of the constraints Jobs would have to struggle with to put together a budget iPhone. And we know that if Apple built a phone that sold for $99 or less at retail by January, it probably won't look much like the iPhone on sale today.

You Tell Us: Should Apple sell a $99 iPhone? Would you buy it? Or would it be a sign that the iPhone is going the way of Motorola's RAZR? Share your thoughts in the Reader Comments section below.

So why bother? The iPhone has been an enormous hit for Apple, catapulting the Cupertino, Calif.-based computer maker to the second spot in the fast-growing market for smart phones. The phone's touchscreen, the smarts to download and install a vast array of applications on the fly, and the ability to switch between networks run by carriers and the local coffee shop have been widely admired and imitated. If Apple wants to sell a phone for $99, a lot of those qualities might have to go.

Just add up the bill of materials for the 3G iPhone that went on sale in July. The parts alone cost $166, according to tech tracker iSuppli. The costliest item is the $60 application processor from Samsung that runs the phone's OS X software, according to iSuppli. The next-costliest part is the phone's signature item, a $20 multitouch display. Add manufacturing and the iPhone's cost rises to $172, according to iSuppli. And that doesn't even count the cost of shipping the phones from Apple's contract manufacturers in Guangdong to the far corners of the world.

The tricky part is that Apple has to sell these gizmos without diluting the fat 34% gross profit margins it enjoys on its computers and iPod music players. To do that, Apple sells the iPhone to carriers for between $500 and $600, according to iSuppli. And in the U.S., AT&T (nyse: T - news - people ) passes that cost on to consumers by getting them to agree to pay $30 a month for an unlimited data plan, allowing AT&T to knock the retail price of the phone down to $199.

So if Apple wants to sell a phone for $99 at retail and avoid wrecking its profit margins, it will have to start knocking out features. The quickest way is to get rid of that costly processor and fancy display. That knocks Apple's cost per unit down to about $92. The problem: Without that Samsung processor and multitouch screen, the phone would look a lot like, say, the Motorola RAZR.

You Tell Us: Should Apple sell a $99 iPhone? Would you buy it? Or would it be a sign that the iPhone is going the way of Motorola's RAZR? Share your thoughts in the Reader Comments section below.

So should Apple go that route? Dan Frommer, of Silcon Alley Insider, thinks not. Instead, he thinks Apple will drop the price of the phone it sells now and introduce a new phone with more features at a premium price.

"If their intention is to sell more music on iTunes, than yeah, why not?" says Tina Teng, a senior analyst at iSuppli. But, she notes, "if you are making a phone that couldn't stand out in a crowd, then why would anyone want to buy Apple's phone rather than a Samsung, or a Lucky Goldstar or a Motorola?"

Then again, we are talking about Apple here. "Maybe they have another trick in their pocket," Teng says. Apple has done it before, selling a stripped down iPod Shuffle that gets by on style, rather than features, to users on a budget who pour in content from Apple's iTunes store.

In other words, we know Apple could offer a $99 phone at retail. We know that if they do, it won't look much like the iPhone the world knows and loves. And that's all we know.


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Burlingame, Calif. -

How much cash does Apple have? So much that even the hard-bitten investment analysts who cover the company for a living are sometimes in awe.

With automakers, insurance companies and banks going to the U.S. government and begging for bailout money, Apple (nasdaq: AAPL - news - people ) Chief Executive Steve Jobs took a moment during last month's earnings conference call to call attention to his company's massive $24.5 billion pile of cash and short-term investments.

In Pictures: 10 Tech Kings Of Cash

"I think you could hire almost every engineer in Silicon Valley on a lifetime employment contract and not really dent that significant cash horde that you have," Bernstein Research senior analyst Toni Sacconaghi said on the earnings call.

"There's going to be some significant opportunities," Jobs replied dryly. "I think hiring every engineer in Silicon Valley is a good idea, though. Thanks."

The bottom line: Jobs is the king of cash, he can do anything.

Of course, when just measuring cash and cash-equivalents, computer and printer giant Hewlett-Packard (nyse: HPQ - news - people ) has more in the bank. But when you add in short-term investments, HP's total hoard is $14.8 billion compared to Apple's $24.5 billion.

So what will Jobs do with enough money to buy Japanese consumer electronics giant Sony (nyse: SNE - news - people )? Apple is already making acquisitions, albeit judiciously. In April, the Cupertino, Calif.-based computer and gadget maker spent $278 million in cash for chip designer PA Semi (see " Why Apple Could Make Phone Chips"). Jobs has said the PA Semi team will be designing silicon for Apple's iPods and iPhones. And with the tech downturn deepening, Apple can use cash to scoop up as many start-ups as it needs.

A stock buyback is another possibility. Despite surging sales of iPhones and Macintosh computers, Apple's shares have fallen nearly 50% this year. Apple's pile of cash and short-term investments now represents a third of its market capitalization. With Apple cranking out roughly $8 billion in cash each year, Apple can certainly afford it. "We believe a share repurchase represents the best use of, at least part of, Apple's [roughly] $25 billion in cash," Bernstein's Sacconaghi said in a note to investors last month.

Instant Think Tank: What should Apple do with its $24.5 billion in cash and short-term investments? You tell us. Share your thoughts in the Reader Comments section below.

Others, however, argue that with finance growing tight, thanks to the collapse of Lehman Brothers and the bail out of the nation's banks, sitting tight is the right thing to do. "I'd sit there with all my cash," says Roger Kay, president of Endpoint Technologies Associates. "The guys with the cash--banded bundles of 100 dollar bills--are in the best shape of all."

Apple, of course, is one of many tech companies with large cash piles. The key difference: Other tech companies have been more diligently spending their money on stock buybacks and acquisitions. IBM (nyse: IBM - news - people ), HP and Oracle (nasdaq: ORCL - news - people ) have all been snapping up companies at a steady pace. Says Crawford Del Prete, an executive vice president at tech tracker IDC, "These companies are trying very hard to fill cracks in their portfolios so they can capture more of the value in their customers' spending,"

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Apple (AAPL) is the only company I know that can tell its customers what they want and make them like it. Nobody else has pulled that off since Henry Ford decreed that consumers could get a Model T in any color they liked as long as it was black. The latest MacBook and MacBook Pro computers suggest that Apple has not lost its touch.

The difference between Apple and the rest of the industry is stark. Dell (DELL) sells 26 laptop models, each available in many configurations, while Apple offers five, with few hardware options. The average selling price for MacBooks and MacBook Pros in September was $1,483, compared with $689 for Windows notebooks, according to market researcher NPD Group. The point isn't that Macs are overpriced for what they are but that Apple offers only high-end products. Yet despite these seeming disadvantages in variety and price, NPD notes, Macs grabbed nearly 18% of the U.S. retail notebook market in September, a jump of nearly three percentage points since last year.

It's not easy to come up with a dramatic design breakthrough in what is largely a mature product category. Last year, Apple offered the revolutionary MacBook Air, but its extreme thinness and lightness was achieved at a sacrifice in functionality that wouldn't be O.K. in its workhorse laptops.

A Solid Lineup

The latest notebooks should keep Apple's winning streak going. The two new products are a 15-in. MacBook Pro (from $1,999) and a 13.3-in. MacBook (from $1,299), now in a Pro-like aluminum case. Rounding out Apple's family are the old white MacBook ($999), the 17-in. MacBook Pro (from $2,799), and the Air (from $1,799). The last two models got processor and graphics upgrades but are otherwise unchanged.

The most striking feature of the new laptops is their huge and extremely usable touch pad. I have long preferred pointing sticks to touch pads, but Apple's latest innovation might change my mind. As in the last generation of MacBooks, this pad uses multitouch: One finger moves the cursor, two fingers scroll the display. What's new is there's no button—just press firmly on the pad, and you feel a button-like click. One finger gives a standard mouse click. Press with two and you bring up a menu appropriate for what you are doing, just like a right click on the mouse. It's simple, and it works.

The MacBook Pro is equipped with two Nvidia (NDVA) graphics adapters. Users can switch between a GeForce 9600M GT to get maximum performance for games, video editing, or other graphically intense applications, and a less capable 9400M chip for best battery life. Expect similar dual-graphics technology to show up on high-end Windows notebooks as well.

Older Hardware Connections Impacted

MacBook fans may find some other changes disconcerting. Apple is relentless in scrapping old technologies. This time, that may be painful for users of older external monitors and video cameras. Both new Mac models use an external video connector called DisplayPort that only plugs directly into the new $899 Apple LED Cinema Display. For all other monitors, you'll need a $29 adapter. Try using an older video camera and there's a worse catch. Apple has eliminated the FireWire port on the MacBook, rendering cameras that connect to computers only with a Firewire cable unusable. The Pro does have a FireWire port, but it's a new version, called 800, so you'll need another adapter cable to use it with a FireWire 400 camera.

With special software, it is now easy to run Microsoft Outlook and other Windows programs on the Mac. I use VMware's Fusion 2.0 virtual machine software on the MacBook Pro, and the results are so good that I'm longing to take a Mac laptop on the road. But that's where Apple's limited variety is a problem. At 4½ lb., even the 13-in. MacBook is too heavy, while the Air is too limited. Oh, well. Apple has never tried to be all things to all people. It may not solve my problem, but Apple's way seems to work just fine for the company and most of its fans.

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NEW YORK -

Shares of some top computer companies were mixed at the close of trading:

Apple (nasdaq: AAPL - news - people ) Inc rose $4.03 or 3.8 percent, to $110.99.

Dell (nasdaq: DELL - news - people ) Inc rose $.32 or 2.5 percent, to $12.93.

Hewlett Packard (nyse: HPQ - news - people ) fell $.37 or 1.0 percent, to $38.24.

IBM (nyse: IBM - news - people ) rose $.72 or .8 percent, to $93.40.

Lexmark rose $.57 or 2.1 percent, to $27.50.

Copyright 2008 Associated Press. All rights reserved. This material may not be published broadcast, rewritten, or redistributed


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http://images.businessweek.com/story/08/370/1103_iPhone_games.jpg

Getty Images

I didn't expect much from games on the iPhone. I had visions of casual games, perhaps a fancy take on solitaire or a version of poker that takes advantage of the handset's touchscreen. Surely not a true mobile gaming experience.

Boy, was I wrong. For the last few days I've been sampling some of the games available from the iTunes Store on the iPod Touch, and I've been stunned at how elaborate and involved they are. On the iPod Touch I've played a version of Gameloft's Real Soccer 2009 that rivals the version of the game on the Nintendo DS, and I didn't even miss the buttons. I've seen demonstrations of Sim City, forthcoming for the iPhone and the Touch from Electronic Arts (ERTS), that look more elaborate and sophisticated than any versions I've played before on a desktop PC or console.

They're immersive, addictive fun. And it's now readily apparent to me that the iPhone and iPod Touch are well on their way to becoming an important force in handheld gaming. When you consider the ease and reach of Apple's (AAPL) online method for distributing games, Apple could do in this category what it did in online music, causing big headaches for the genre's established players, Sony (SNE) and Nintendo.

Apple's come a long way in short order. In the three months and change since the iTunes App Store opened for business, it's already home to some 1,500 games, compared with fewer than 300 titles for Sony's PlayStation Portable and about 600 for Nintendo's handheld console, the DS.

Apple's Gaming Advantages

The iPhone maker is also holding its own when it comes to units sold. Based on sales data and analysts' projections, Apple is on track to sell an easy 40 million devices or more a year that are capable of playing games.

Nintendo sold 42 million DS consoles during the 18 months from January 2007 to June 2008, according to market research firm iSuppli. So Apple is on pace to sell about as many game-capable handhelds in a single year as Nintendo, the market's current leader, has sold in the most recently reported 18 months. This suggests that Apple could be on the cusp of claiming the crown as the world's market leader in handheld gaming.

Now look at Apple's advantages over competitors. Apple already has more titles for its games than both of the other two combined. And aside from the free ones, games on the App Store sell at prices ranging up to $9.99 and sometimes a little more. Compare that with the $20 to $40 for Nintendo DS games and the $10 to $40 for games on the PSP.

And with Apple selling via iTunes, there are no costs associated with the distribution of physical media. All games are downloaded directly to the device. And in the event the game is buggy, the developer can easily issue an easy-to-download fix. The developer gets 70% of the sale and Apple keeps 30%, with no one else to get in the middle. Nintendo and Sony partners have to worry about shelf space at stores, shipping, returns, defective merchandise, and even the occasional shoplifter.

On a revenue comparison, Apple's gaming sales will be much smaller than at Sony or Nintendo because the price of individual games is so much lower. What's more, not everyone who buys an iPhone or a Touch will also buy games. But the potential game sales per iPhone user will be higher because of the price differential. In its most recent quarter, Sony sold 3.18 million PSPs and about 12 million games for an average of fewer than four games per device.

Apple's Impact on the Gaming Industry

While there's no data yet on specific iPhone game sales, users of the iPhone are heavier gamers than those of other phones. A survey by iSuppli's ConsumerTrak found that U.S. cell-phone users report spending less than 3% of phone-use time on games. But that average shoots up considerably to more than 9% on the first iPhone and 6% on the iPhone 3G. (That's still less time than iPhone owners spend on e-mail, texting, or talking.)

How big an impact can Apple have? "They're not going to put Sony or Nintendo out of business," says Van Baker, a gaming analyst at Gartner Group (IT). Both companies have strong and thriving home-console businesses.

And the iPhone and Touch aren't ideal gaming devices. They're also made for calling, Web access, and e-mail. And both lack buttons, which arguably would give players more control over complex in-game moves and maneuvers. (But the iPhone and the Touch have the multitouch screen and the accelerometer, which allow for some pretty fancy moves of their own).

Nor are Apple's newly spawned gaming devices cheap. The iPod Touch starts at $229 and the iPhone 3G starts at $199 and requires a two-year service contract. The Nintendo DS goes for $129 while the PSP goes for $170 to $200. But once you add the cost of games, and in the case of the PSP, a $30-to-$40 Memory Stick, the iPhone's price begins to look competitive. Then the iPhone also has iTunes, which includes easy access to music, movies, TV shows, and more games all the time.

It's enough to make me wonder whether Apple is on its way to conquering yet another sector of the consumer-technology business from out of nowhere. We'll certainly know more after the holiday season, but if I worked for the Sony or Nintendo handheld gaming divisions, I'd be watching the holiday sales figures closely.



Posted by CEOinIRVINE
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