'apple'에 해당되는 글 59건

  1. 2008.11.04 Apple's Secret Weapon by CEOinIRVINE
  2. 2008.11.02 Sony Chases Apple's Magic by CEOinIRVINE
  3. 2008.10.28 Can Apple, Gilead and the Hot Techs Keep Growing? by CEOinIRVINE
  4. 2008.10.19 The iPhone Isn't A Great Phone by CEOinIRVINE 1
  5. 2008.10.17 Apple: New MacBooks, Same Old Prices by CEOinIRVINE
  6. 2008.10.07 Apple's Brick: A Radical New Laptop? by CEOinIRVINE
  7. 2008.10.02 Review: Apple's new Nano is its best yet by CEOinIRVINE
  8. 2008.09.18 iMAC ma comp. by CEOinIRVINE 1
  9. 2008.09.18 iPhone 3G by CEOinIRVINE

Apple's Secret Weapon

Business 2008. 11. 4. 14:37
BURLINGAME, CALIF. -

Apple has had a lot of things going its way lately. The iPhone is a hit. Microsoft's Windows Vista operating system is stumbling. And Chief Executive Steve Jobs continues to carry the company's flag at public events, despite rumors of ill-health.

But the Cupertino, Calif.-based computer and gizmo maker's least-heralded break may be the fast-falling price of the NAND-flash memory that lets it add ever more storage capacity to its iPod digital music players at ever-falling prices. It's one of several factors that has helped Apple (nasdaq: AAPL - news - people ) beat earnings expectations quarter after quarter.

The good news for Apple is there's no sign that trend is going to abate anytime soon.

In Pictures: Seven Thin Laptops

The bad news, of course, is for Intel (nasdaq: INTC - news - people ), Samsung and other flash memory makers, which are going to continue to bloody each other as the economic downturn threatens to exacerbate the ongoing slump in flash memory prices even as sales rise. Tech tracker iSuppli released a report last week predicting that the dollar value of flash memory sales will decline this year and next, even as unit sales pick up.

To be sure, the economics of flash memory have always been daunting as flash vendors have raced to crank out products that could store ever more music, more video, and more images, even as the cost per unit of storage plummeted. However, strong consumer demand for digital gizmos of all kinds resulted in soaring sales, with the market expanding by triple-digit percentages in the late 1990s and early 2000s.

Falling consumer demand for personal media players, USB drives, and digital cameras, however, threatens to make the twisted economics of flash memory even more demanding. iSuppl is now predicting the dollar value of worldwide NAND flash memory sales will fall by 14% to $12 billion in 2008 from $13.9 billion in 2007, and another 15% in 2009. That's worse than its earlier forecast of a 3% decline in 2008 and a 12% growth in 2009.

And yet, flash is set to become more ubiquitous than ever over the next few years. iSuppli predicts unit shipments of 1gigabyte NAND chips will rise by 126% this year and 71% in 2009.

How is that possible? Plummeting prices. iSuppli predicts the average selling price of that 1 gigabyte of memory will fall by 62% this year and by 50% next year.

Longer term, that will mean that flash storage makers will have to cut their spending on equipment. Until then, however, the feverish pace at which they've added capacity will give Apple, which depends more heavily on flash prices for its success than any other PC maker, an edge.

Short term, the decline in flash prices could accelerate the push by computer companies such as Dell (nasdaq: DELL - news - people ) and Asus to put flash-based hard drives into low-end netbooks. It could mean a price-break on super-thin, high-end laptops such as the 2.93-pound Thinkpad x300 from Lenovo (see " Thin Laptop Wars"). And innovation may get a boost, too: Sun Microsystems (nasdaq: JAVA - news - people ) is even planning to put flash-memory into its industrial strength servers (See " Sun Jumps Into Flash"), slashing power-consumption and increasing its server's response times.

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Sony Chases Apple's Magic

Business 2008. 11. 2. 11:31

Even with a former Steve Jobs lieutenant driving innovation, Sony still hasn't captured its rival's cool

http://images.businessweek.com/story/08/370/1030_mz_sony.jpg

With Stringer's support, Schaaff has managed to break down silos and persuade rival factions to cooperate

Sony Chief Executive Howard Stringer bristles every time he gets the question: Why can't the Japanese electronics giant be more like Apple? The maker of the iPod, iPhone, and Mac computers consistently delivers supercool gadgets that are easy to use, while Sony sells music players, TVs, and cameras that get mixed reviews and often don't even work well with other Sony (SNE) products. "Sony is a very big company," Stringer says by way of explanation. "Our toughest competitors are niche organizations."

Stringer is quick to admit, though, that Sony may face a troubled future if it can't rival Apple (AAPL) in creating simple software that makes its gadgets fun and in giving consumers easy access to music and videos. Apple's iTunes store has long made filling iPods a cinch, but Sony's consumer electronics and PlayStation divisions have only recently started to integrate their offerings with those of the company's movie studio and music label. That's one likely reason why Sony's products earn profit margins of 10% or so, compared with the 30% margins that Apple's devices command.

So Stringer went straight to the source. Three years ago, he hired Tim Schaaff, a top lieutenant of Apple CEO Steve Jobs, and created the title of senior vice-president for software development for him. Although Schaaff was expected to spend most of his time in California, he's so integral to Stringer's plan to remake Sony that he has a direct reporting line to the CEO. Schaaff's role has grown quickly, and today he also has a hand in product design, licensing, planning, and engineering. "When we brought Tim on board, it was a recognition that we needed someone whose experience crosses multiple borders," Stringer says.

A KNACK FOR KILLER PRODUCTS

Schaaff doesn't come across as an agent of change. The 48-year-old Dartmouth grad studiously avoids the press. When he speaks, he does so slowly and deliberately, giving the impression that he is reading from index cards inside his head. But at Apple, Schaaff showed a knack for translating geeky ideas into killer products. The self-taught software engineer oversaw development of Apple's QuickTime video-streaming format, which serves as the foundation of iTunes, the iPod, and the iPhone.

Stringer is clearly hoping Schaaff can seed Sony with Apple's Silicon Valley entrepreneurial culture. When the Welsh-born Stringer became Sony's first non-Japanese CEO in early 2005, he pledged to make the company "cool again." While Schaaff has made important strides toward that goal, Sony clearly needs to inject some zing into its products. On Oct. 29 the company said net earnings for the quarter ended Sept. 30 were off by 72% from the year-earlier period. The report came on the heels of a warning that profits for the year would fall by more than half, due to the strengthening yen and lackluster sales of TVs and digital cameras.

It was more evidence that after a three-year makeover, Sony is still struggling to get its groove back. Now, as consumers rein in spending, they're even less likely to buy the expensive gizmos Sony plans to unveil over the coming months. That would be a major setback for "Sony United," Stringer's program to turn the company's fractured family of products and services into a model of integration. The goal is to sell Bravia televisions that connect to the Web and download the latest Spider-Man movie, Walkman phones that offer tunes from Sony artists such as Beyoncé, and e-book devices that ask if you want to purchase that new John Grisham thriller.

Stringer has given Schaaff unprecedented freedom to conquer resistance and boost cooperation among Sony's myriad—and often warring—units. Schaaff has also served as something akin to secretary of state, working with other companies to help make Sony products more appealing.

Posted by CEOinIRVINE
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I remember that one closest friend of my parents told me that the hardest period could be one of the great opportunities. That's so true. Some IT company generates lots of profits though others have experienced hardest time in history. Should I? I should! I believe that.


http://images.businessweek.com/story/08/370/1027_tech_hot_growth.jpg

Amid the roiling waters of the stock market and economy, which have tossed tech investors around for weeks, Apple Chief Executive Steve Jobs made a special guest appearance on Apple's fourth-quarter earnings call Oct. 21 to try to calm things down.


Profits soared (BusinessWeek.com, 10/21/08) on knockout iPhone numbers and strong Mac and iPod sales. But Jobs wanted to make a point broader than any one quarter's results: Apple planned to seize the opportunity of these difficult times to bolt ahead of the competition. He pointed out that Apple (AAPL) has nearly $25 billion in the bank. The economy could present "some extraordinary opportunities for companies that have the cash to take advantage of them," Jobs said. "We may get buffeted by the waves a bit, but we'll be fine—and stronger than ever when the waters calm in the future."

These are difficult times for all companies. But some are figuring out how to thrive amid the turmoil. BusinessWeek's annual Tech Hot Growth ranking shows the sector's top 75 performers over the past year. Some have done well because they help their customers cut costs—witness IBM (IBM), Accenture (ACN), and software maker VMware (VMW). Others made the cut because they help customers generate more revenue in good times or bad. Google (GOOG), for example, reported a surprisingly strong quarter (BusinessWeek.com, 10/17/08) on Oct. 16, because companies that get sales from online advertising kept on spending. It also doesn't hurt to sell to the government, whose buying tends to be somewhat insulated from the broader economy. That factor propelled infrared technology supplier Flir Systems (FLIR) and defense suppliers Mantech International (MANT), Harris (HRS), and SAIC (SAI) into prime spots on this year's scoreboard.

Gilead Sciences at No. 1

The ranking is based on a number of metrics. Revenue growth counts the most, although total revenues, shareholder return, and return on equity all factor in, too. The ranking is based on the most recent four quarters available, as of Oct. 15.

Gilead Sciences (GILD), the top-performing company on the list, booked big gains in profits and return on equity through sales of its drugs to treat AIDS, hypertension, hepatitis B, and other diseases. It has capitalized on the success of its most recently approved HIV drug, Atripla, and its 2006 acquisition of pharmaceutical company Raylo Chemicals.

At the fastest-growing information technology companies, it's clear you need to take a different attitude in downturns than in normal times. You must focus on why you're going to stand out from your competition and why your customers will need you more than they need your rivals. You have to think aggressively—as Jobs is doing—rather than defensively, in retreat. "Selling more of the same doesn't work," says John S. Chen, CEO of Sybase (SY), which provides database software used widely on Wall Street and which ranked No. 34 on this year's list. Because Sybase customers Bear Stearns, Lehman Brothers, and Merrill Lynch (MER) have disappeared, Chen is concentrating on helping the finance industry's consolidators, including Barclays (BCS) and Bank of America (BAC), find new ways to reduce operating costs. "I'm desperately creating a lot more new functionality," he says.

So far, so good. On Oct. 21, Sybase reported that third-quarter sales rose 11% to $284 million, and profits rose 2%. Sybase's profits were up more than 77% during the 12 months ended in June, according to BusinessWeek's analysis.

Stock Woes For All

Tech companies are scrambling for advantage in these lean times. Intel (INTC) is one of several catering to budget-minded shoppers. The chipmaker is ramping up production of processors for a new class of small portable notebooks that cost as little as $300 to $400. Oracle (ORCL) has spent $34 billion on 50 acquisitions over the last 44 months and plans to shop for additional bargain buys in order to generate recurring product-support revenues, which roll in during good times and bad. And in the past five weeks, Microsoft, Hewlett-Packard, and Oracle have announced plans to buy back billions of dollars of their own shares.

Still, it's been a rocky road for the stocks of even the best-performing companies. The average share-price return for the 75 companies on the scoreboard was -37%, and the top 10 on the list generated an average return of -22%. Dell (DELL), which posted big gains in profitability and return on equity by cutting costs and revamping its products and distribution strategy, has warned of a tougher environment ahead. And investors worry that the down economy may erode prices for such premium brands as Apple and Salesforce.com (CRM).

"We'll be prudent," says Robbie Bach, president of Microsoft's $8 billion Entertainment & Devices Division, which makes the company's Xbox game console and Zune music player. Microsoft hopes consumers buy more Xboxes as they resort to stay-at-home entertainment instead of going out. But Bach doesn't think consumers' holiday spending will accelerate until after the Presidential election. "At this time of year, we're talking to our retail partners every day," he says.

Posted by CEOinIRVINE
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The iPhone Isn't A Great Phone

IT 2008. 10. 19. 03:21
Burlingame, Calif. -

Apple's iPhone could be the most awesome 4.7 ounces of gadget on the planet.

It surfs the Web. It plays music. It plays games. It can download new applications on the fly.

It is not, however, the world's greatest mobile phone. There, we said it. Yes, despite Apple (nasdaq: AAPL - news - people ) Chief Executive Steve Jobs' maniacal attention to detail, the iPhone isn't perfect.

Just ask telecommunications consultant Gregory Gorman. He loves his iPhone and takes it everywhere with him.

Yet when he wants to actually, you know, call someone, he grabs his Nokia (nyse: NOK - news - people ) N95.

"It's not consistent enough an experience from a voice perspective that I'm willing to go to that phone exclusively," Gorman says. "There are dropped calls, the call quality isn't great and sometimes you just get disconnected."

He's not alone. While consultant Andy Seybold says the iPhone has "changed the game forever," he doesn't use one.

Instead, he carries a BlackBerry for e-mail and a Motorola (nyse: MOT - news - people ) 750 flip phone for placing calls.

"The only real combination product that ever sold well is a clock radio; everything else is a compromise," Seybold says.

Not that there's anything wrong with the iPhone.

Will Strauss, president of Forward Concepts, says the iPhone uses many of the same parts used by other phones around the world. That means in terms of call quality it's no better, or worse, than many of its competitors.

However, Apple has struggled to adapt to 3G, releasing new software last month to help smooth things out.

That's common, Strauss and Seybold say. Most phone companies struggle to adapt to the new high-speed networks.

However, it's just a matter of time, experts say, before Apple makes the software tweaks needed to overcome that.

Another problem is that AT&T (nyse: T - news - people ), iPhone's service provider, is still building out its high-speed network. That means high-speed data service isn't available in many areas.

The real problem for Apple is that it's tough to build a smart phone that can compete with the ease of use of a simple flip phone equipped with buttons.

"Steve Jobs is trying to cast the iPhone as a great corporate phone and a great small business phone and a great game device, and it can't be all of these things," Seybold says. "The iPhone is not all things to all people; the BlackBerry is not all things to all people."

Of course, this doesn't make the iPhone any less irresistible. Strauss says he knows at least two engineers at Motorola who carry them. "They love them and think they're great," Strauss says.

Posted by CEOinIRVINE
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From a product point of view, Apple CEO Steve Jobs usually goes bold. But when it comes to running the company's numbers, he rarely goes out on a limb. That was made plain Oct. 14, when Jobs announced a new laptop lineup. Despite rumors he'd introduce a laptop for $800 or less that might have helped Apple (AAPL) gain market share at the expense of margins, the company held prices close to where they've always been.

The company trimmed the price of the basic MacBook by $100, to $999. It also introduced a new midlevel MacBook with many of the features of the MacBook Pro starting at $1,300—the same as the old mid-range MacBook—and a version of the swankier MacBook Pro for $2,000, the same as its predecessor.

No doubt, there's more Mac for the money. All of the new devices feature an instant-on, backlit LED screen and faster graphics, courtesy of a chip from NVIDIA (NVDA), while the $1,300 and $2,000 models are packaged in a beautiful new aluminum shell that's thinner than ever.

Why Trim Margins?

But many Wall Street analysts thought Apple would use the product introductions to steal a large chunk of market share. After all, the company has grown two to three times faster than the PC market over the past four years, thanks in part to a successful "I'm a Mac" ad campaign and disappointing demand for Microsoft's (MSFT) competing Vista operating system. Apple even said it would sacrifice some margin (BusinessWeek.com, 7/21/08) during the quarter that includes the yearend holidays. While Apple has enjoyed this success by focusing on customers willing to spend for a higher-end machine, BMO Capital Markets analyst Keith Bachman figured that an $800 MacBook would help Apple compete for 62% of the laptop market, vs. 51% of the market with a low price of $999.

But giving in to the margin-grab temptation would have been risky to Apple's long-term health, says Stephen Baker, an analyst at NPD Group. A slew of PC companies over the years (Packard Bell and eMachines, anyone?) became money-losing businesses by slashing prices too far. Gross margins narrowed not only as a result of lower prices but because price-conscious shoppers with less tech acumen make more support calls. As a result, any profits on the initial sale frequently disappeared amid rising customer service costs.

Apple can keep on rankling rivals without overdoing it on price cuts. The company's share of the U.S. retail PC business is now 18% by units and 31% by sales, Apple Chief Operating Officer Tim Cook said at the Oct. 14 product introduction. He noted that Apple has sold as many Macs in the past three quarters as it did all of last year.

Apple also has little reason to move on prices, given a relative lack of new technologies or features from PC makers this Christmas. Baker figures most people who want to try out a Mac already have decided to do so. As a result, a big price cut would needlessly eat into Apple's revenue. "People come into Apple stores expecting to pay a certain amount," he says. "There's no evidence that customers are particularly asking for a $799 Mac. But if you offered it to them, many of them would make that choice…One of the reasons Apple does so well at selling $1,000 computers is that they don't give you the choice of a $799 model."

Consumers Still Pony Up for Electronics

Of course, the reluctance to cut prices too far could alienate customers looking for a bargain amid economic turmoil. Fears of Apple's exposure to a big downdraft in consumer spending sent Apple shares down 5.6%, to 104, on Oct. 14. "People say Apple is fortunate to sell to more sophisticated customers, not Joe Six-Pack," says Roger Kay, founder of Endpoint Technologies Associates. "But a lot of those sophisticated customers were supporting their spending with credit last year. Some of those folks that want to put the fancy Apple decal on their fancy car won't have the cash for a new Mac this year. They may settle for something cheaper."

But so far, there's little evidence to suggest that U.S. consumers are getting thrifty when it comes to consumer electronics, says Baker of NPD. Three of the best-selling categories—digital SLR cameras, LCD televisions, and laptops—are "also among the most expensive products you can buy," he notes. "And sales of all three have continued to grow throughout 2008." Jobs hopes the trend continues well into the new year.


Posted by CEOinIRVINE
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http://images.businessweek.com/story/08/370/1007_apple_laptop.jpg

When they're not hand-wringing over the recent drop in Apple's share price, Mac enthusiasts have been transfixed lately by the mystery product, code-named "brick," that's due for release later this month.

Some bloggers and pundits have suggested it might be a new iteration of Apple TV or an updated Mac Mini. But according to a report on 9to5Mac.com, "brick" refers not to what it is, but how it's made. The Web site, which cites an anonymous source, says the code name has to do with a manufacturing process for Apple's MacBook and MacBook Pro lines of laptops. Apple (AAPL) will build the notebook out of a single piece of carved-out aluminum—a brick.

Whatever it signifies, the new computer may be precisely what Apple Chief Financial Officer Peter Oppenheimer meant when he referred to a "new product transition that I can't talk about yet" during Apple's most recent earnings conference call in July. The transition is among the reasons Apple said it expects to make lower gross profit margins (BusinessWeek.com, 7/22/08) during the next several quarters.

But if the new product does prove to be a notebook made from a block of aluminum, how much pressure are Apple's margins likely to undergo? More to the point, would Apple's brick be a brick?

Savings on Materials and Labor

A radically different production method might well boost costs, at least at the outset. But there could also be savings from the change, says Kevin Keller, an analyst at market research firm iSuppli. "If you're working with one single unit of metal, you're reducing a lot of the materials costs and also a lot of labor time on assembly," he says.

Using a single piece of metal would also provide the opportunity for the kind of design flourishes that distinguish Apple and its chief executive, Steve Jobs. Screws might be minimized or eliminated entirely. Seams joining different pieces of metal would disappear. In short, these notebooks would be unlike anything else on the market in appearance and design.

Apple has been known to push the envelope on notebook design over the years. Its metallic MacBook Pros have inherited a distinctive look and feel that dates to 2001 when Apple launched its PowerBook G4 product line. Since then, there has always been a metal notebook, sometimes boasting a titanium shell, sometimes one of aluminum.

But coring out a block of aluminum, while fairly common in some products, such as types of wireless telecom gear, is a slow process, Keller says. "The issue for Apple, which would presumably be doing it millions of times, would be speed," he says. "It's very time-intensive." Presumably, Apple could bring innovation aimed at streamlining the manufacturing process, he adds.

Patent Filings

Apple declined to comment on its plans, but the company has made patent filings related to the design of notebook enclosures. In May 2007, it filed for a patent on a design for "enclosure parts that are structurally bonded together to form a singular composite structure.… That is particularly useful in portable computing devices such as laptop computers."

Another important factor in the success of these new laptops is where they would be made. 9to5Mac's informant suggests that Apple might bring final assembly of the product in-house. In a world where notebook PCs are made almost exclusively by third-party manufacturers because of labor costs, the thought of Apple getting back into the business of manufacturing notebooks would send shivers up the spine of any shareholder. "I'd be shocked if they started doing any of their own assembly," says Andy Hargreaves of Pacific Crest Securities in Portland, Ore. "That's the kind of drastic step that would hurt profits. I'm just not sure what the advantages would be."

Then there's the expense of setting up a factory, purchasing the equipment, securing the real estate, and hiring the labor. None of this could be done on the cheap, though Apple at last count had nearly $21 billion in cash and could easily absorb the expenditure. Apple owns a 305,000-square-foot manufacturing space in Cork, Ireland, that also houses a customer-support call center. It also owns an 805,000-square-foot warehouse and distribution center in Sacramento. Building and ramping up a factory is an enormous project that takes a lot of time and a considerable effort around logistics. Parts have to be shipped in, and finished products have to be shipped out.

Buying Real Estate

There's no evidence Apple has undertaken the construction of a new facility, though in recent years it has been purchasing real estate near its headquarters in Cupertino, Calif., for a second corporate campus. On the off chance Apple wants to do some of its own manufacturing, the company would most likely be considering a site in China. "If they're doing this at all, there is no doubt in my mind that it would have to happen in Asia," Keller says.

Apple stock rose 1.07, to 98.14, on Oct. 6, though it has been hammered in recent months on concerns that the economic slowdown and financial market crisis gripping Wall Street will crimp demand for its products. Whatever form its brick takes, Apple will want to ensure that it can be manufactured as efficiently as possible—and hold plenty of appeal for consumers.

Hesseldahl is a reporter for BusinessWeek.com.


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Review: Apple's new Nano is its best yet

Apple's fourth-generation iPod Nano returns to the original long, light, and slender formula that put the series on the map.



ffered in an attractive range of nine colors for both the 8GB iPod Nano ($149) and 16GB iPod Nano ($199) models, Apple has yet again raised the MP3 player bar.

Design: The Nano 4G feels impossibly light and thin, with a seamless metal construction that prevents it from snapping like a twig. A slightly curved design gives the Nano 4G the essence of an airplane wing, repeating the rounded design themes of Apple's iPhone 3G and second-generation iPod Touch.

Compared with the short, squarish design of last year's Nano, the long, tapered body of the fourth-generation Nano is more comfortable to grasp.

Curved glass now covers the iPod Nano's screen, giving it better resilience against scratches--in theory. The curve of the glass screen lies flush with the slight curve of the Nano's body, and although the glass is inherently glossy and reflective, we didn't notice a diminished viewing quality compared with last year's Nano.

The shape may have softened, but the dimensions of the fourth-generation Nano are nearly identical to the second-generation version, measuring 3.5 inches tall by 1.6 inches wide by 0.25 inch thick at its center--the thinnest iPod yet. The Nano's 2-inch screen size remains unchanged from the previous model, as well as its 1-inch wide scroll wheel control.

Headphone and dock connections are located on the bottom of the 4G Nano, and a sliding hold switch makes a reappearance on top of the player (another throwback to the second-generation design).


ecause Apple has flipped the Nano's screen on its side, menus and user interface get a dramatic overhaul from last year's model. Menu text size has increased slightly and album cover art takes up less real estate on the main menu.

In a bid to increase the accessibility of the Nano for people with impaired vision, Apple has included a font size setting on the fourth-generation Nano that makes its menus more legible--a nice feature even if you have 20/20 vision.

The Nano's music playback screen now presents full-screen album art by default, and Cover Flow view is zippier than before, offering alphabetization letters below the covers when you quickly flip through your collection.

Features: All of the features from last year's Nano have migrated to the fourth-generation model, including music, video, and podcast playback, as well as extras such as photos, calendar, games, alarms, stopwatch, contacts, notes, and clocks. Apple also added a few features that make the 4G Nano more compelling than its predecessors.

A new Genius feature lets you create an instant 25-song playlists based around the musical characteristics of a single song. The Genius feature is easy to use, and the results are fun, provided your music collection holds enough songs to make interesting connections.

To create a Genius playlist, find a song you like and hold the Nano's center button until you see a Start Genius menu option. You can save Genius playlists directly onto your Nano, and with automatic syncing enabled in iTunes you can also transfer them back to your computer. Oddly, the Nano's Genius feature won't work if haven't enabled Genius on your computer's iTunes software.

If you find iTunes' Genius feature too demanding on your computer's resources or too invasive of your privacy (the feature reports your listening habits to Apple), then you'll need to live without the feature on your iPod as well.

The fourth-generation iPod Nano also adds the same tilt-sensor found in the iPhone and iPod Touch, which allows for some interesting control tricks. Giving the iPod Nano a vigorous shake, for instance, puts the music player into shuffle mode. Causal shaking caused by running or exercising isn't enough to trigger the Nano's shuffle mode, and you can always deactivate the shake-to-shuffle feature under the iPod's setting menu or by engaging the hold switch.

The Nano's new tilt-sensor is also useful for activating the iPod's Cover Flow music view when turning the device on its side (a feature cribbed from the iPhone). The iPod Nano also flips the orientation of video playback depending on which direction you prefer to turn the screen. Lefties rejoice!

Unfortunately, we found it a little confusing to use the iPod's scroll wheel controls while holding the player sideways for video playback. You get accustomed to it, but it seems like an inelegant design solution coming from a interface-savvy company like Apple.

Apple makes it easier to make voice recordings on the fourth-generation iPod Nano by allowing microphone input through its headphone jack. You'll have to shell out for an Apple-approved headset, however, because our tests so far show that even iPhone-compatible headsets (Monster Beats, Etymotic HF2) won't work in this manner, while Apple's bundled iPhone headset worked like a charm.

The earbuds bundled with the fourth-generation iPod Nano are unchanged from previous models and do not include an inline microphone, either. Apple plans to begin sell compatible $29 and $79 headphones with in-line controls and voice recording microphones in October of this year.

An unprecedented feature found only on the fourth-generation Nano is the capability for vision-impaired users to hear menu, selection, and playback information read to them in a synthesized voice. You can enable this feature through iTunes, which generates the synthesized voice information and transfers it to your iPod Nano.

Performance: The fourth-generation iPod Nano's speed and usability is better than ever, but its sound quality and rated battery life haven't budged. Apple rates the battery of the fourth-generation iPod Nano at 24 hours of audio playback and 4 hours of video. Our CNET Labs team achieved an average of 23 hours of audio playback and 5.7 hours of video from the fourth-generation iPod Nano.

The test results aren't bad, but the numbers are down slightly from the 29 hours of audio and 6.7 hours of video our same tests pulled from the third-generation iPod Nano.

Apple doesn't seem motivated to meddle with the sound quality of the iPod or introduce any new sound-enhancement settings beyond its traditional slew of EQ presets. While the iPod Nano doesn't offer the sonic richness and advanced EQ settings of a Sony or Cowon MP3 player, it does sound balanced and should please most listeners.

Like all iPods, the fourth-generation Nano supports playback for MP3, AAC (including protected files), Audible, WAV, AIFF, and Apple Lossless. The Nano still doesn't support WMA music files, but you can always convert your WMA tracks to MP3 within Apple's iTunes software.

Video playback on the fourth-generation iPod Nano looks about as good as it gets on a relatively small 2-inch screen, although holding your iPod sideways takes some mental adjustment. A maximum resolution of 320x240 packed into a crisp 204ppi display makes taking in a full-length movie on your iPod Nano a legitimate (but silly) possibility.

Compared with the flat screen of the third-generation iPod Nano, the fourth-generation's rounded glass screen makes it difficult to eliminate glare, but images still look remarkably bright and clear.

Like most portable video players, the iPod has specific file requirements for video playback, so you may have to spend some time converting video on your computer before transferring it. Fortunately, the iPod Nano's video formats are widely known by purveyors of Internet video, which often arrives preformatted for the iPod.

Movies, TV shows, and video podcasts downloaded directly from Apple's iTunes store will always cooperate with your fourth-generation iPod Nano as well as videos formatted as H.264 or MPEG4 video in either MOV, MP4, or M4V file formats with a maximum resolution of 640x480.

The iTunes factor: Before you run off to buy a Nano for everyone on your holiday wish list, consider this caveat: whoever uses the Nano (or any iPod) will be required to install and use iTunes. No other piece of software has equaled iTunes in both praise and scorn from CNET's users. Some argue that iTunes is a top-notch media library tool and online music store, while others become infuriated by the software's insatiable demand for system resources and frequent updates.

Whatever side of the iTunes debate you take, know that iTunes 8 is a mandatory install for the fourth-generation iPod Nano. If you haven't used iTunes before or haven't upgraded the software in a while, we strongly recommend giving the new software a spin before committing to a new iPod.

Is it worth upgrading? If you passed on last year's iPod Nano and are still holding on to a first- or second-generation Nano (or possibly an iPod Mini), there's no better time to bite the bullet and get an upgrade. Given its competitive price, attractive range of colors, and improved user interface, Apple's fourth-generation of the iPod Nano is its best yet.

If you own one of last year's iPod Nanos, however, there's little reason to make the jump to the fourth generation. The iPod Nano 4G's Genius playlists, shake-to-shuffle, and improved voice recording compatibility are fun features to have, but they're not worth $150-$200.

That said, if you've filled up your 4GB third-generation Nano and want some extra room or if you need the additional accessibility features such as enlarged screen font and text-to-speech, the fourth-generation iPod Nano is an ideal choice. 



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