'IT'에 해당되는 글 215건

  1. 2010.01.29 Apple iPad Gripes And Groans by CEOinIRVINE
  2. 2010.01.29 On the Call: AT&T on the economics of the iPad by CEOinIRVINE
  3. 2009.12.23 NHN USA www.ijji.com online game by CEOinIRVINE
  4. 2009.10.06 Learn C++ by CEOinIRVINE
  5. 2009.09.04 New jobless claims dip less than expected to 570K by CEOinIRVINE
  6. 2009.09.04 EU probes Oracle-Sun deal, cites open-source issue by CEOinIRVINE
  7. 2009.09.04 Happy Birthday 'INTERNET' by CEOinIRVINE
  8. 2009.08.19 Payment Engine & PG & Billing ? by CEOinIRVINE
  9. 2009.05.05 Baby Tech by CEOinIRVINE
  10. 2009.05.05 Kindle Versus The iPhone by CEOinIRVINE

Apple iPad Gripes And Groans

IT 2010. 1. 29. 03:30

BURLINGAME, Calif. -- You've got to hand it to Forbes publisher Rich Karlgaard: Last fall, he blogged about the then-upcoming Apple tablet, calling it the "Apple iPad."

Although his prognostication came true, some are snickering that the name reminds them of feminine products and have dubbed the new device "iTampon," a term that has landed into Twitter's trending topics. The name "iPad," however, is just one of several gripes circulating among the tech pundit circuit. Other complaints include lack of camera, lousy virtual keyboard and no killer technology breakthroughs.

First up in Gizmodo's eight-item roundup of bad iPad features was the one-inch-wide bezel. That's the black casing around your iPod or iPhone, and according to the gadget blog's Adam Frucci, "It's huge! I know you don't want to accidentally input a command when your thumb is holding it, but come on."

Blog ReadWriteWeb lamented the lack of a camera, something users expect in a multi-purpose device. The Forbes technology staff thinks a camera would have been swell for videoconferencing.

Another groan? No Flash support, posits VentureBeat's Anthony Ha. "The absence of Flash may not seem like a big deal," he writes, "but if Apple wants this to be a serious computing device ... that's a pretty big drawback."

There's also the wireless keyboard. "This whole time we've been wondering how we'll really get any typing done on Apple's new iPad," notes Engadget's Paul Miller. "At last we have the answer: an optional keyboard dock!"

Even analysts at NPD Group had something to say. "With no changes yet to the purchase model of TV shows or movies through the iTunes store, it doesn't appear that this will fundamentally alter consumers' in-home media consumption," writes Stephen Baker. "Small, slick, typically great-looking, and well priced at $499, it is an interesting but ultimately not breakthrough device."

Tech Tidbits quotes the best of the day's news in a byte-sized format.

To read more of Taylor Buley's stories, click here. Contact the writer at tbuley@forbes.com.

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Associated Press, 01.28.10, 01:06 PM EST

NEW YORK --

AT&T Inc. is offering a new type of data plan for Apple Inc.'s iPad tablet computer, to go on sale in a few months.

At $30 per month for unlimited data, with no contract, iPad owners will pay half of what data service costs for a laptop under contract, what the industry calls a "postpaid" plan. There will also be a $15 per month option with limited downloads. The price will include use of AT&T's network of Wi-Fi hotspots, which offloads capacity from the cellular network.

On Thursday's earnings conference call, Chief Financial Officer Rick Lindner was asked to explain how the new plans will be profitable.

QUESTION: On the iPad, could you talk about the economics of that?

ANSWER: It is a substantially different model from our typical postpaid customer economics in that we're not subsidizing the device. Customers will buy the device, they'll activate on an online basis, and they will pay for it via a credit card, pay in advance.

So we don't have the normal acquisition costs, setup costs, billing costs, so on and so forth. So then it comes down to forecasts and estimates for usage on the device. Our expectation is that the device is going to be somewhere between our highest-usage integrated devices, say an iPhone, and a laptop.

We believe though, based on where the device will be used - in homes, offices, coffee shops, bookstores, airports ... a substantial amount of time in a Wi-fi environment...

We'll have to monitor this usage as the device gets out there, and if it's substantially different we'll adapt to it. But right now I think the economics will be very positive, because it will be a really low-cost device for us - no cost really, in terms of acquisition.

Copyright 2009 Associated Press. All rights reserved. This material may not be published broadcast, rewritten, or redistributed

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NHN USA www.ijji.com online game

IT 2009. 12. 23. 08:34

Online Game
Free

FPS

Lunia
AVA
SF
Gunz
DC

Forever?

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Learn C++

IT 2009. 10. 6. 07:31

A lot of people have been asking this question, and thats what this forum is flooded with. I was hoping to come into this forum and see a little bit of knowledge passed around; however, it hasn't been. So, since I have nothing better to do at the moment, I decided to compile a list of very helpful resources. Both from my own personal favorites as well as a few given from gameuser.

To start with, what do you want to use C/C++ for anyway?
If you want to start writing games, you're definately a far cry away from that. However, it wouldn't hurt to start now because it will take you time to learn anyway.

Game design/programming - To begin there have been a lot of suggestions by people, and the ones I consider reliable are real game programmers. From what GameDev.net, as well as a few programmers from Blizzard Entertainment have told me. They say your better off by just learning C++, mainly because that is the primary language for the graphical libs; DirectX, OpenGL, SDL, etc. However, it is true that C++ is a superset of C.

Also it has been recommended that before you get into DirectX and OpenGL kinda stuff, that you have a good undertanding of the Win32 API first, you don't need to know every little detail but it helps.


But lets get the party started by sharing a few very good C/C++ sites with extremely useful tutorials:

--- ALWAYS BEING UPDATED ---

Will be updated with more information, when information is found, or someone suggests a good link.


[Books]
The C Programming Language - Kernighan and Ritchie - Amazon.com - Google - PDF
Google - CHM
The C++ Programming Language - Stroustrup - Amazon.com -
Starting Out With C++: Standard Version - Gaddis - Amazon.com -
The Geometry Toolbox for Graphics and Modeling - Gerald E. Farin, Dianne Hansford - Amazon.com -
Programming Windows, Fifth Edition - Charles Petzold - Amazon.com -
Essential Mathematics for Games and Interactive Applications, First Edition : A Programmer's Guide - James M. Van Verth, Lars M. Bishop - Amazon.com -


[Newbie/No Programming Experience]
www.cprogramming.com -- Most commonly posted site for tutorials, decent in my opinion. It gives you a very quick and broad overview of the language.
www.cplusplus.com -- Decent beginners tutorials. However, like most books they use a lot of computer terms.
www.cpp-home.com -- Great site with lots of tutorials for all skill levels, when it's up that is...
www.morrowland.com - Same thing that GameTutorials.com was doing for free until they started charging you for the tutorials. The great part about this is you get them for FREE!
www.programmersheaven.com - Numerous tutorials that range from good to bad, and skilled to newbie.
www.programmingtutorials.com - Links to a LOT of other tutorials that are not yet listed here.
newdata.box.sk/bx/c/ - Site titled "Learn C++ in 21 Days"


[Intermediate]
NEHE.gamedev.net/ -- Decently written OpenGL tutorials, lacks a bit of function definition but good overall, and highly linked to. He has bad coding habits, so don't copy and paste the stuff, just use it for learning.
geosoft.no -- Once you've learned to program, you should start developing a good programming style so other programmers dont have to decode what you're trying to say. I agree with 80% of this document, so just use it as a guideline.
www.ultimategameprogramming.com - Very well written tutorials, they have a LARGE variety of them as well. Most of them are in the Demos section, they will be adding articles soon!
www.mevis.de/~uwe/opengl - Good reference for OpenGL Functions, similar setup to manpages.
www.glprogramming.com/red/ - Great site, full of content, and explains OpenGL VERY well.
www.glprogramming.com/blue/ - More technical than the red version, and again LOTS of content.
www.programmershelp.co.uk - Contains a lot of links to informational pages on the selected subject.
nexe.gamedev.net - NEWLY ADDED - The DirectX version of NeHe's tutorials.
www.xmission.com/~nate/ - An interesting way to teach OpenGL, havent tried it but I will soon. It's tutoring application that visually teaches you the library.
www.drunkenhyena.com - Great DirectX tutorials, however he uses a wrapper to teach you how to use them. So it's definately not a good way to learn.
www.glenmccl.com - NEWLY ADDED
www.codesampler.com - Decent place to get started on DirectX or OpenGL, coding by example, usually a bad way of learning, but thats why it's in the advanced section.
www.andypike.com - DirectX 8 Tutorials, however they are decently written. DirectX 8 was the last version to using the old fasion BitBlt() function.
msdn.microsoft.com - MSDN is ALWAYS a bookmark, and should be for ANY programmer.
www.opengl.org/resources/tutorials - OpenGL.org has a lot of resources, very helpful for OpenGL ofcourse.
www.eecs.tulane.edu/www/Terry/OpenGL - OpenGL tutorial that uses Language C.
www.humus.ca - A LOT OF TUTORIALS!
www.kegel.com/academy/ - NEWLY ADDED

[Advanced]
www.devmaster.net - Good tutorials, and very technical.
www.codeguru.com - A lot of topics are discussed here, very informational.
www.flipcode.com/tutorials/ - NEWLY ADDED - This one varies on skill levels, lots of advanced stuff here though.
http://mindprod.com/jgloss/unmain.html -- Programming as a profession? Want to keep your job? This documentation will help you write unmaintainable code, so if they fire you. They will have one hell of a time trying to figure out your code.

[Video Tutorials]
* I don't really think video tutorials teach a beginning user much, but some people might be able to learn from them. So, I decided to add this section to the list. *
ddrheaven.com/Tutorials - Video tutorial that is split into 16 parts. The guy has a UK Accent, and is not entirely boring to listen to. Submitted by kratos15

[C/C++ IDE's] - NEWLY ADDED
Codeblocks.org - Popular free IDE for both *nix and Win32
Microsoft Visual C++ Express - Another popular free IDE recommended, also if you plan on using this don't forget to download the Platform SDK
Eclipse - The famous Java IDE can also be a C/C++ IDE with a somewhat simple plug-in installation

[Graphic Libraries] - NEWLY ADDED
Game Hacking University - A great large listing of game hacking tutorials. Including tutorials on creating trainers in C/C++ as well as a few other hacks.

*** There is a variety of Game/Graphic Developement Engines and Libraries, I will just list a few that I have found ***

A lot more to come!


[Graphic Libraries]
LibSDL.org - Simple DirectMedia Layer (SDL) - Quick and easy to learn 2D Library, that also works very well with OpenGL
Allegro - Allegro - A lot like SDL, but not as "clean" as SDL

[Game/Graphic Engines]
Orge3D.org - Object-oriented Graphics Rendering Engine - 3D
Irrlicht.sourceforge.net - Irrlicht Engine Open Source - 3D
Alchemist's Game Library - Some what a library and somewhat an engine - 2D

Posted by CEOinIRVINE
l
New jobless claims dip less than expected to 570K

WASHINGTON -- New jobless claims fell slightly last week while the number of Americans receiving unemployment benefits rose, a sign the job market's recovery will be long and bumpy.

While most economists believe the recession has ended, they predict the jobless rate will keep rising until at least next summer as the country struggles to mount a sustained recovery. The worry is that household incomes will remain depressed and consumer spending, which accounts for 70 percent of the total economy, will continue to lag.

"The lack of job creation remains a big headwind for cash-starved and credit-constrained consumers and thus a major impediment for the fledging recovery," Sal Guatieri, senior economist at BMO Capital Markets, said in research note.

Most retailers posted sales declines last month as shoppers restrained back-to-school purchases to focus on necessities. Discounters did better than upscale chains, but the results Thursday raised further concern about the upcoming holiday season.

The Institute for Supply Management said its service index, which covers hospitals, retailers, financial services companies and more, inched closer to growth in August, but still contracted for the 11th straight month.

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EU probes Oracle-Sun deal, cites open-source issue

By AOIFE WHITE , 09.03.09, 10:50 AM EDT

BRUSSELS --

European Union regulators Thursday launched an antitrust probe into U.S. software maker Oracle Corp.'s takeover of Sun Microsystems Inc., saying they wanted to make sure Oracle wouldn't hinder Sun's rival open-source database software.

EU approval is the main stumbling block for the $7.4 billion deal, which Oracle had hoped to close this summer and has already been cleared in the U.S. by the Department of Justice.

The European Commission now has until Jan. 19 before it makes a final decision to clear the deal or block it. In some cases, such as with Intel Corp., the EU has been a stricter antitrust regulator than the U.S., and often presses companies to make changes that eliminate antitrust worries, such as selling off parts of their business.

EU Competition Commissioner Neelie Kroes said regulators needed to examine whether customers could have less choice or see higher prices "when the world's biggest proprietary database company proposes to take over the world's leading open-source database company."

Sun bought open-source database provider MySQL last year for $1 billion as a way to find more customers for its computer hardware. Because MySQL (pronounced "my sequel") is open-source, its underlying coding is given away for free, and Sun doesn't sell the software itself. In contrast, Oracle is a leading vendor of database software that gets sold to businesses.

Database software forms the underpinnings of most things people do in business or on the Web. It helps companies manage and retrieve data they've stored, such as payroll or sales information. Typing in a search term, for example, forces a Web site to scour a database and spit out an answer.

The EU officials claim that MySQL, already popular among Web-based companies, will increasingly threaten Oracle's database software as it adds features and attracts more customers. The regulators questioned "Oracle's incentive to further develop MySQL as an open source database."

"In the current economic context, all companies are looking for cost-effective (information-technology) solutions, and systems based on open-source software are increasingly emerging as viable alternatives to proprietary solutions," Kroes said. "The commission has to ensure that such alternatives would continue to be available."

Sun and Oracle had no immediate comment Thursday.

EU spokesman Jonathan Todd said the EU was merely matching the U.S. in launching an in-depth investigation into the takeover. Todd stressed that the EU will use the coming weeks to weigh "serious doubts" about the deal - but that it could pass EU scrutiny unhindered.

The alternative - if the EU finds that its worries are justified - would be for the companies to offer remedies to soothe those concerns, such as selling off MySQL or making binding commitments so that rival developers could still base software on MySQL code.

Whatever the Europeans decide, the holdup represents a surprising setback for a deal that was originally expected to sail through antitrust scrutiny and close this summer. A key reason the deal got done in the first place was because Oracle was seen as a safer suitor than IBM Corp., which also bid for Sun. IBM was viewed as a bigger antitrust risk because of the companies' overlaps in the server and data-storage markets.

The EU described the database market as "highly concentrated," with the three main proprietary software companies - Oracle, IBM and Microsoft - controlling some 85 percent of the market by revenue.

Peter Alexiadis, a partner at the Brussels office of law firm Gibson, Dunn & Crutcher LLP, said he was surprised that the EU was taking a different tack from the U.S. on the deal.

"If ever there was a case for the U.S. and the EU seeing eye to eye, I would have imagined that this was an appropriate one," he said, saying he was "hard pressed" to see how the deal would strengthen Oracle's position in a global and very varied database market.

"If the commission goes down the path of defining narrow database markets, they might be going down a path they may regret," he said.

Sun shares fell 17 cents, or 1.8 percent, to $9.15 in morning trading Thursday, as investors tried to gauge the risk that Oracle won't be able to complete the deal. Oracle would pay $9.50 per share if the deal is completed.

Oracle shares fell 41 cents, 1.9 percent, to $21.36.

Oracle's bid for Sun marks new territory for the company, turning it into more of a one-stop technology shop, like IBM Corp. and Hewlett-Packard Co. Sun is the world's No. 4 maker of computer servers, which power Web sites and corporate back offices. In many cases those servers run database software such as mySQL or Oracle products.

AP Technology Writer Jordan Robertson contributed to this report from San Francisco.

Copyright 2009 Associated Press. All rights reserved. This material may not be published broadcast, rewritten, or redistributed

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Happy Birthday 'INTERNET'

IT 2009. 9. 4. 04:53

It is still considered young and a new media, but it turns 40 today. INTERNET, the networking technology that started from a small room by connecting two computer systems today connects billions around the globe despite the political boundaries governing the nations.

This middle-aged technology was created with the intentions to form an open network that could facilitate free exchange of information. But, it was never thought to have enveloped the human existence with social networking, blogging, tweeting, shopping or haven to the World Wide Web.

September 2, 1969, ARPANET, the forerunner of INTERNET was developed when two computers at University of California, Los Angeles were connected to share some useless data on an experimental military network by Len Kleinrock and his team at UCLA. And, today it stands as one of the most essential medium of communication that has become an inevitable part of human lives.

Later in 1970s Vint Cerf, often referred to as ‘father of internet’ built TCP/IP and email, crafted by Ray Tomlinson followed with multiple networks to connect.

Till 90s access to INTERNET was not an easy task, till Tim Berners-Lee formulated the Web, a part of INTERNET that made the task to connect resources spread across different locations an effortless activity. This followed the Dot com crash which represented the darker side of the INTERNET.

Despite these, overcoming the initial failures INTERNET has emerged out as a winner in every sphere. Even after 40 years of existence it has a wide scope for innovations and potential to grow which have never crossed a normal mind.

Growth is also accompanied by surfacing of cybercrimes – spam, phishing, hacking, denial of service, etc. Even though we expect INTERNET, the combatant to fight these rivals and breakthrough the barriers to rise and shine. Happy Birthday INTERNET!

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Payment Engine & PG & Billing ?

IT 2009. 8. 19. 03:37

Do you want to have PG (Payment Engines) at your website?

You have heard that Google/Paypal and other famous billing systems. However, you don't know how to deal with them?

Let me know.

I will help you to get better business and make a lot of profits.

Thanks.


counterhacker@gmail.com

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Baby Tech

IT 2009. 5. 5. 08:20

Wooden toys are nice, but Baby Brain for the iPhone makes Mom's job easier.


BURLINGAME, Calif.--Jackie Ashton's first child was born a week late. It turned out to be a blessing in disguise.

Apple ( AAPL - news - people )'s iPhone had just made its debut, and Ashton spent her pregnancy countdown hours enamored with the new gadget. She continued to use the iPhone after her daughter's birth, mainly for e-mailing with other moms and her pediatrician.

Then Ashton's entrepreneurial bent struck. She'd been diligently keeping notes on her daughter's sleep and feeding patterns in a binder, and wondered how her iPhone, which she carried with her constantly, could make it simpler.

In Pictures: 10 Cool Gadgets For New Moms

She asked other San Francisco moms about their baby data-tracking habits, and decided there was a business in it. Ashton's iPhone application, called Baby Brain, is set to launch on Apple's App Store some time in early May. Apple is currently reviewing the software, which will cost $4.99.

The software aims to be a time-saver for new moms who want to track every minute, and moment, in their babies' lives. It has a timer for breast feedings and sleep, and a log to track diaper changes and bottles. The collected data can be shared via e-mail with doctors, spouses and friends. Baby Brain also has features that show trends over time.

"My husband and I are constantly thinking of new business ideas. This one stuck because it was so simple," says Ashton, 33. "We knew there was demand for just talking to moms, and Apple makes it easy to launch applications for the iPhone."

Ashton and her husband, Jay, have worked on Baby Brain part-time since November. She previously worked in software sales, then taught sixth and seventh grades. Jay, 36, ran luxury hotel booking Web site Five Star Alliance, until selling it to Questex Media Group in July 2007. He is now launching a travel software firm.



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Kindle Versus The iPhone

IT 2009. 5. 5. 08:17

BURLINGAME, Calif. -- There are a lot of reasons why comparing Apple's iPhone and iPod Touch to Amazon.com's Kindle makes no sense. You can make phone calls on the iPhone. You can read Robinson Crusoe on the Kindle. You can watch video on the iPhone. You can read Neal Stephenson's Snow Crash on the Kindle. The iPhone is a multi-tool for the electronic age. The Kindle is purpose-built for the much older task of gulping down big chunks of text.

Amazon has slated a news conference at Pace University on Wednesday morning, where the online retailer is expected to introduce a wide-screen, newspaper-friendly edition of its Kindle reader. The device, along with a gizmo being developed by Hearst Media for launch next year, are being held out as the last, best hope for old media. Big mistake.

Apple's ( AAPL - news - people ) iPhone makes it plain why this is so. Why else would Amazon be so eager to put the Kindle's functionality on the iPhone? So far this year, Amazon has introduced software that allows you to read books you've purchased for the Kindle on the iPhone, and snapped up Stanza, whose software also puts books on the phone.

Maybe that's because Amazon ( AMZN - news - people ) Chief Jeff Bezos knows that Apple is going in a more interesting direction with its slim little tablet than Amazon can. Apple has sold 37 million iPhones and iPod Touches. The Kindle isn't even close.

The problem isn't just that "people don't read any more," as Steve Jobs said last year of the Kindle. Nearly half of the Kindle's users are over 50 years old, according to a survey of Amazon's discussion boards by blog, Kindle Culture. That's not because people under 50 don't read. It's because they read differently. After all, if no one read anymore, Google ( GOOG - news - people ), which made text searchable, sortable and ultimately interactive, wouldn't be worth $126.7 billion.

That's because the real problem with newspapers isn't that nobody reads. Or even that calling information painstakingly written, edited, stamped onto pulped trees and delivered a day later "news" is absurd. It's that reading has changed. The New York Times Co. ( NYT - news - people ) is worth a scant $814.8 million because it just presents information, rather than making it interactive and personal. The New York Times won't host your e-mail, unless you work there. And you probably spend more time reading that than the national news section.

Which is exactly the problem with the Kindle. The iPhone and iPod touch are computers. They can browse video, suck up RSS feeds from tens of thousands of sources, and search and sort messages to you from your Mom. The Kindle, because it is a computer, has some flexibility, sure. But it really is purpose-built to present books, novels and other big blocks of text.

Will the Kindle sell millions of units and make Amazon a ton of money? Possibly. Should you buy one? Maybe. Will it save the newspaper industry? Not a chance.



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