'iphone'에 해당되는 글 48건

  1. 2008.11.25 The BlackBerry Storm Challenges the iPhone by CEOinIRVINE
  2. 2008.11.15 Devices Become You iPhone by CEOinIRVINE
  3. 2008.11.12 iPhone And Android Apps 101 by CEOinIRVINE
  4. 2008.10.19 The iPhone Isn't A Great Phone by CEOinIRVINE 1
  5. 2008.10.09 RIM Aims To Out-Touch iPhone by CEOinIRVINE
  6. 2008.10.03 Apple frees iPhone software makers from secrecy pledge by CEOinIRVINE
  7. 2008.09.30 Android’s threat to the iPhone by CEOinIRVINE
  8. 2008.09.18 iPhone 3G by CEOinIRVINE

http://images.businessweek.com/story/08/370/1120_mz_storm.jpg

The Storm: Still a text-centric device, but with an increased fun factor Taka

The new touchscreen BlackBerry Storm looks a little like an iPhone and behaves a bit like one, too. So its release is sure to spark a furious debate over which is better. That's the wrong question. Each is an outstanding product—and distinct, despite a few similar design flourishes. The correct question is, which is right for you?

Although the Storm was clearly inspired by Apple's (AAPL) success with the iPhone, the two phones were conceived with different goals in mind. Research In Motion (RIMM) has removed its signature physical keyboard to make room for a 3½-inch display, but it didn't compromise the BlackBerry mission: The Storm is first and foremost a text-centric device built around RIM's celebrated e-mail services. This makes it the hands-down winner for messaging tasks, particularly if you work for an organization that uses the BlackBerry Enterprise Server to relay corporate mail.

The Storm also won't send you scrambling for a midday recharge as the iPhone often does. It has more than enough power to get through a long, busy workday. And unlike the iPhone, the battery is easy to remove, so even if you manage to deplete the charge, you can always pop in a spare.

On the other hand, if messaging on your smartphone takes a back seat to Web browsing, social networking, games, and entertainment, you will be happier with an iPhone. Unlike all-business BlackBerrys of years past, the Storm and other recent models try to be a bit more entertaining. And the Storm browser certainly takes good advantage of that big display, which, like the iPhone's screen, automatically changes orientation from vertical to horizontal as you rotate the phone.

But the Storm still can't hold a candle to the iPhone in terms of sheer fun. The credit for that goes to the iTunes App Store, with its astonishing range of programs—to name just two, MotionX Poker, in which virtual dice roll when you shake the handset, and Shazam, which can identify music you hear on the radio by checking the sound against a database. Still, the Storm offers one key application that Apple, for reasons it has never made clear, has banned from the iPhone: turn-by-turn driving instructions from VZ Navigator.

Overall, in terms of hardware, I'd say the two phones are equal. The original iPhone set a new standard for touchscreen keyboards, but the Storm has it beat. The main difference is that a firm press on the Storm screen triggers a physical switch beneath the glass that both enters the letter you typed and produces a click that greatly improves the accuracy of typing. Hold the phone horizontally and you get a three-row keyboard similar to that on the BlackBerry Curve or the new Bold. Turn it vertically and it switches to the SureType variety, with two letters sharing most keys, just like on the BlackBerry Pearl. In either mode, software figures out what you are trying to type.

Having used BlackBerrys for years, I found the touch keyboard took some getting used to. Try it yourself at your local Verizon shop: Switch back and forth between a BlackBerry 8830 or a Curve and the Storm, and you'll see why most people still prefer keys. But once you get used to the Storm's big screen, you'll forget the minor inconvenience. Virtual or real, BlackBerry's keyboards beat the iPhone in data entry.

Comparing networks is more difficult. First of all, the Storm doesn't do Wi-Fi, a deal-breaker for some people. Secondly, it runs only on Verizon, while iPhones are confined to AT&T (T). These networks use different technologies with roughly equal performance, so it really comes down to who offers the best service wherever you are planning to use the phone most. In tests of both networks in the Washington (D.C.) area and in Michigan, each got about the same high-speed coverage.

There are no major financial considerations in choosing between the Storm and the iPhone: Pricing and service plans are similar. As of Nov. 21 the Storm is available in the U.S. for $200 after rebate with a two-year contract. Telus offers the Storm in Canada and Vodafone (VOD) in Europe. Like the iPhone—and unlike most Verizon handsets—the Storm can be used on fast, 3G networks worldwide. A global data plan costs $65 above a voice plan; unlimited domestic-only data service is $50.

What's my choice? I'm an e-mail guy, working in an environment that supports BlackBerry but not corporate mail on an iPhone, so it's a no-brainer. But to get the best of both worlds, I also have an iPod touch, which isn't a phone but runs most of those cool iPhone programs.





Posted by CEOinIRVINE
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Devices Become You iPhone

Business 2008. 11. 15. 12:03

Sociologist Sherry Turkle on digital infatuations, Google and the iPhone

pic

Do you love your cellphone? Your laptop? And--be honest now--did you ever expect to have an emotional relationship with a gadget?

Sherry Turkle figured you would. Turkle, a psychoanalytically-trained sociologist and psychologist who teaches at the Massachusetts Institute of Technology, has spent decades studying technology's effect on relationships and one's sense of self. Her favorite mantra: We think with objects we love. We love objects we think with.

Her most recent book, The Inner History of Devices, is a collection of memoirs, ethnographies and clinical cases that examine the strong attachments that people form with technology and gadgets. Stories about those who view the world through a prosthetic eye, a young woman passionately attached to a particular ringtone, devotees of the tech site Slashdot.org or video-poker addicts all carry lessons about the role of technology in society.

Forbes.com spoke with Turkle about her recent work with teens and cellphones, the role that technology played in the recent presidential election and whether Google (nasdaq: GOOG - news - people ) really is making us stupid.

Forbes.com: This is your sixth book and one of three that examine the intense associations people have with devices. Where does The Inner History fit in


Sherry Turkle: I've been studying computers and technology since 1976. Computers are evocative objects. People become wedded to their MacBooks. I wanted to make the point that this connection, this sense that your life and well-being is enmeshed in technology, isn't just for computers.

This is really a methodology book. I tried to create something that would put people in the right state of mind to do this kind of work. I call it intimate ethnography--a combination of participant observation with a clinician's tradition of listening and the kind of intimacy you get from memoir.



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MIT, Stanford and other colleges are teaching students to make mobile applications.

For a peek at the future of mobile computing, head to the tree-lined campus of the Massachusetts Institute of Technology and drop in on Hal Abelson's "Building Mobile Applications" course. Every Friday, Abelson, a longtime professor of electrical engineering and computer science, gathers about 40 students to cook up innovative cellphone applications.

The students' ideas range from mobile coupons to medical management software for African clinics to an uber-scheduler that would link different calendar programs. Organized into teams, the students are charged with building a working mobile application by December--a time frame that Abelson admits is "outrageously short."

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Though Abelson's course may seem quintessentially MIT, colleges and universities across the country are increasingly adopting the model. Stanford launched an iPhone development course in September. Columbia is planning a joint iPhone and Google Android class for the spring. Professors say mobile applications offer students the opportunity to hone their skills by quickly building programs with wide appeal.

In Pictures: Seven Cool New iPhone Applications

Propelling the trend are more sophisticated phones, speedier wireless networks, the fast-growing mobile applications market and encouragement from tech giants like Google (nyse: GOOG - news - people ), Apple (nasdaq: AAPL - news - people ), Microsoft (nasdaq: MSFT - news - people ) and Nokia (nyse: NOK - news - people ).

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Rich Miner, group manager for mobile platforms at Google, says he has spoken to dozens of universities about teaching the company's new mobile platform, Android. Several textbooks about Android development are also in the works.

"My expectation is that every school will have a course like this," Abelson says. "Mobile will be the cool development platform that people will work on."

His own class has enough of a cool factor that enrollment doubled between last spring, when MIT first offered the class, and this fall. It didn't hurt that the last crop of students produced an application that won $275,000 in a Google-sponsored contest. This semester, students can work with one of three mobile operating systems: Google's Android, Microsoft's Windows Mobile or Nokia's Symbian. Though Android was initially the most popular choice, the teams are now equally distributed, says Andrew Yu, MIT's head of mobile services, who helps Abelson oversee the course.

Abelson and Yu view themselves as training the next generation of mobile entrepreneurs. The course is structured around weekly critiques to teach students project management and presentation skills. Adult mentors who work in the mobile industry provide guidance in and out of class. "There's a lot of asking, 'Why will people use this?'" Abelson says. "We tell the mentors to treat them like real start-ups."

More student developers will be minted next spring, when Columbia's "Mobile Computing With iPhone And Android" course kicks off. Jason Nieh, an associate professor of computer science who will be leading the course, says he is already deluged with interested students.

"Their reaction is, 'The iPhone is so cool; wouldn't it be great to figure out how it works?'" Nieh says. "They're eager to build something that will matter, that they can put in the hands of real users." The course will revolve around team-built applications with a panel of judges selecting the most notable ones at the end of the semester.

Professors expect students will submit their creations to mobile applications contests or try to sell them in places like Google's Android Market. It's an idea that delights Miner. "Computer science departments helped the Web take off," he notes. "We expect universities to become one of the largest contributors to Android's code."

In return, Google is offering professors guidance and, in at least one case, loaning phones to student developers. Microsoft and Nokia have made similar contributions to the MIT course, as has Bank of America (nyse: BAC - news - people ), which is using the class to research mobile payment technology. Apple recently joined the fray with a free program called iPhone Developer University that gives students access to development tools and testing resources. It also eased the restrictions it places on its developers, a crucial move that allows them to discuss in-progress applications.

Easing restrictions has freed schools to start teaching iPhone development. Stanford's graduate-level Center For Professional Development was one of the first to do so in late September. A team of Apple employees and Stanford alumni lead the course, which has attracted more than 80 students.

As more mobile development courses pop up, they will naturally become more specialized, Abelson says. He advises future classes to embrace themes, such as creating applications for the developing world, to keep things challenging. "Making something for a phone will be old news. There has to be some other spin," he says.

Abelson, however, doesn't intend to tweak his "stern" teaching style. "We're not giving students much instruction, just coaching," he says. "It shows that there's something about the mobile application space that makes it possible for people to do really good things."



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The iPhone Isn't A Great Phone

IT 2008. 10. 19. 03:21
Burlingame, Calif. -

Apple's iPhone could be the most awesome 4.7 ounces of gadget on the planet.

It surfs the Web. It plays music. It plays games. It can download new applications on the fly.

It is not, however, the world's greatest mobile phone. There, we said it. Yes, despite Apple (nasdaq: AAPL - news - people ) Chief Executive Steve Jobs' maniacal attention to detail, the iPhone isn't perfect.

Just ask telecommunications consultant Gregory Gorman. He loves his iPhone and takes it everywhere with him.

Yet when he wants to actually, you know, call someone, he grabs his Nokia (nyse: NOK - news - people ) N95.

"It's not consistent enough an experience from a voice perspective that I'm willing to go to that phone exclusively," Gorman says. "There are dropped calls, the call quality isn't great and sometimes you just get disconnected."

He's not alone. While consultant Andy Seybold says the iPhone has "changed the game forever," he doesn't use one.

Instead, he carries a BlackBerry for e-mail and a Motorola (nyse: MOT - news - people ) 750 flip phone for placing calls.

"The only real combination product that ever sold well is a clock radio; everything else is a compromise," Seybold says.

Not that there's anything wrong with the iPhone.

Will Strauss, president of Forward Concepts, says the iPhone uses many of the same parts used by other phones around the world. That means in terms of call quality it's no better, or worse, than many of its competitors.

However, Apple has struggled to adapt to 3G, releasing new software last month to help smooth things out.

That's common, Strauss and Seybold say. Most phone companies struggle to adapt to the new high-speed networks.

However, it's just a matter of time, experts say, before Apple makes the software tweaks needed to overcome that.

Another problem is that AT&T (nyse: T - news - people ), iPhone's service provider, is still building out its high-speed network. That means high-speed data service isn't available in many areas.

The real problem for Apple is that it's tough to build a smart phone that can compete with the ease of use of a simple flip phone equipped with buttons.

"Steve Jobs is trying to cast the iPhone as a great corporate phone and a great small business phone and a great game device, and it can't be all of these things," Seybold says. "The iPhone is not all things to all people; the BlackBerry is not all things to all people."

Of course, this doesn't make the iPhone any less irresistible. Strauss says he knows at least two engineers at Motorola who carry them. "They love them and think they're great," Strauss says.

Posted by CEOinIRVINE
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RIM Aims To Out-Touch iPhone
Elizabeth Woyke and Bruce Upbin 10.08.08, 12:00 AM ET
 

Does the world need a touchscreen BlackBerry? Research In Motion, Verizon Wireless and Vodafone are making a huge bet that it does.

On Wednesday, the three mobile giants planned to unveil the Storm, a handset that combines BlackBerry's familiar push e-mail functions with a "clickable" touchscreen. The phone is available exclusively to Verizon Wireless customers in the U.S. and Vodafone (nyse: VOD - news - people ) customers in Europe, India, Australia and New Zealand and will go on sale in coming weeks. The trio's goal is to have the phone available in 208 countries before the holidays, according to Research In Motion (nasdaq: RIMM - news - people ) President and Co-CEO Mike Lazaridis, who spoke with Forbes.com. Prices will vary according to carrier and market.

The launch caps a year-and-a-half collaboration between the companies. U.K.-based Vodafone, which operates throughout Europe, the Middle East, Africa and Asia, approached RIM in early 2007 to discuss the project, according to Lazaridis. The request: a sophisticated device that would fuse advanced multimedia features with the security and productivity functions BlackBerry models are known for. (RIM is targeting consumers and business users with the Storm.) In a nod to Verizon Wireless, Vodafone's U.S. wireless joint venture with Verizon (nyse: VZ - news - people ), the phone was also designed to work around the globe, added Lazaridis.

And the touchscreen? It may have been a counter-punch to the Apple (nasdaq: AAPL - news - people ) iPhone, announced at Macworld in January 2007.

The Storm's specs appear to handily meet Vodafone's requests. The handset supports both CDMA and GSM networks, the world's two main cellular technologies. Its media player can play movies in full-screen mode and create music playlists; a 3.2 megapixel camera can also record video. A built-in accelerometer allows the screen to swivel between landscape and portrait modes for typing or browsing. The phone accesses speedy third-generation or "3G" technology.

Like other BlackBerrys, personal and corporate e-mail is pushed quickly to the handset. Workers on the go will be able to edit Microsoft (nasdaq: MSFT - news - people ) Word, Excel and PowerPoint files directly on the phone. The phone's operating system, radio, and accelerometer technology are all native to RIM, according to Lazaridis.

RIM also took pains with the phone's design, giving it contoured corners and "chrome" side accents. Even the gadget's charging stand--complete with a clock and music speakers--is unique.

Most consumers will be attracted, at least initially, by the Storm's touchscreen, which depresses and audibly clicks when pressed, similar to a computer mouse. Users can launch menu icons--such as Contacts, Calendar, Maps or Browser--with one quick tap. RIM says the click system gives users "positive confirmation" of their actions, making for "highly intuitive" typing--in other words, fewer typos.

Though RIM also describes the screen as "multi-touch"--the same term often applied to the iPhone's highly responsive touchscreen--a brief Forbes.com test found that the Storm didn't react as intuitively as the iPhone to finger panning and scrolling. The clarity of its screen, however, beats the iPhone; the Storm's higher resolution makes images look particularly crisp. (At 3.25 inches, the two screens are about the same size.)

These comparisons are key since the Storm will inevitably battle the iPhone, to some extent. In preparation, RIM has baked in some missing--and much-requested features--of the iPhone, such as cut and paste, a removable battery and memory card, and turn-by-turn satellite navigation, powered by standalone and assisted GPS. Unlike the iPhone, the Storm will allow users to run multiple applications at the same time.

Hefty data revenues are one reason Vodafone and Verizon are so excited about the device. Verizon plans to pair the phone with its $29-a-month Smartphone Unlimited Data plan, but hopes that users will tack on additional services, such as its music-streaming service, V CAST Music, and GPS program, VZ Navigator.

Fancy features aside, the Storm is debuting in a particularly tough market. The struggles of financial services firms may affect RIM's enterprise business, which accounts for approximately 58% of its subscriber account base. AT&T (nyse: T - news - people ) has postponed the U.S. release of RIM's other most anticipated phone, the BlackBerry Bold, for months. The delay led Deutsche Bank to cut its RIM price target on Tuesday, helping send the company's stock down 7.73%. In an interview with Forbes.com, Lazaridis characterized the Bold as technologically sound, noting that it is live on many networks outside the U.S.

Verizon and Vodafone appear ready to invest in the phone's success, with new ads already running. Their efforts and RIM's handiwork will determine whether the Storm can blow the iPhone--and other rivals--away.

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SEATTLE, Washington (AP) -- Apple Inc. will no longer force iPhone software developers to sign a nondisclosure agreement that many had said was hampering their ability to work.


Apple Inc. will no longer prohibit iPhone software developers from sharing information about their work.

Apple Inc. will no longer prohibit iPhone software developers from sharing information about their work.

The switch, announced Wednesday, comes a week after the introduction of the first phone loaded with Google Inc.'s Android software, an open-source operating system that lets developers make and sell programs without restriction.

In contrast, Apple had required every person who downloaded the iPhone software developer kit to pledge not to speak about its contents, even to fellow developers.

Recently, the Cupertino, California-based company also barred programmers whose applications it rejected from iTunes -- the only legitimate place to sell iPhone "apps" -- from posting the reasons for rejection on the Web. The move fueled a new wave of critiques about Apple's approval process, already seen by many developers as secretive and capricious.

Apple said the iPhone nondisclosure agreement, or NDA, was meant to protect Apple's innovations, "so that others don't steal our work. It has happened before."

However, programmers complained the NDA prohibited them from sharing tips or comparing solutions to common problems. Sharing information could help them produce programs faster and with fewer bugs, they said.

In response, Apple acknowledged that the NDA created a burden on the developer community, and so it will no longer apply to iPhone software that has already been released. Programmers who are working with unreleased test versions of new iPhone software will still be bound by an NDA.

That's in line with the sort of agreements Apple makes with Macintosh computer software programmers, and with practices of other companies, including Microsoft Corp.


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Android’s threat to the iPhone

The first phone to use Google’s Android operating system will be available on October 22.

If Google plays its cards right, its unveiling of the first Android-powered phone on Tuesday will prove to be more than a distraction from iPhone-mania – it will be the moment the search giant capitalizes on Apple’s control issues.

First, the lowdown on Google’s (GOOG) Android mobile operating system. The first phone to use it, the $179 G1 from HTC, will be available around October 22 and will use T-Mobile’s wireless network. Data plans will start at $25 per month, and cost $35 per month for unlimited access. (Voice plan is separate.) It comes with nifty programs like Gmail, YouTube, contacts, calendar, IM, and Google Maps with Street View, which shows pictures of locations on a map.

Think of Android as an attempt to do for phones what Windows does for the PC, or OS X does for the Mac. But unlike Microsoft (MSFT) and Apple (AAPL), Google isn’t looking to make money off of phone software or hardware; instead, it’s giving Android away for free to any phonemaker and wireless carrier who will bake it into a handset. Why? If people use their phones to get online, the more they’ll do Google searches, click Google ads, and in the process, make Google money.

That clears up why Google needs Android. But do the rest of us? After all, there’s no shortage of smartphones out there already; if you don’t want RIM’s (RIMM) BlackBerry, you can get Apple’s iPhone, Nokia’s (NOK) N95; or a Windows Mobile phone from Palm (PALM), Motorola (MOT) or Samsung.

Google’s answer for why we need another: to save us from folks like Apple and Microsoft. “No one party will control this platform,” Rich Miner, Google’s group manager for mobile, said at the Mobilize conference in Silicon Valley last week. In theory, such a hands-off approach makes it easier for bright entrepreneurs to set up shop and make money without answering to one powerful company. Jason Bremner, senior director of Qualcomm’s (QCOM) cellular products group, vouches for that. “It helps innovation,” he said. “And it drives costs down.”

It’s a timely argument, because Apple has been a bit heavy-handed with its popular gadget lately. We already knew about the iPhone’s basic restrictions: AT&T (T) is the exclusive U.S. carrier, Apple is the only company allowed to make iPhones, and Apple itself decides which programs you can legitimately download and install through its App Store. But in recent weeks, Apple’s inner control freak has grown especially active.

It began in August, when Apple’s App Store police rejected programs including “I Am Rich,” which was little more than a very expensive picture for $999; NetShare, which turned the iPhone into a modem; and Murderdrome, a violent digital comic book.

But a real backlash began a few days ago, when Apple nixed Podcaster, a program that lets people directly download shows without going through Apple’s iTunes. The app didn’t seem to violate any of Apple’s published rules – so why was it tossed?

Creator Alex Sokirynsky, a 27-year-old web developer who writes software in his spare time, blogged his rejection letter: “Since Podcaster assists in the distribution of podcasts,” Apple wrote, “it duplicates the functionality of the Podcast section of iTunes.” The implicit message: Don’t try to improve on our way of doing things. The move even angered some Apple fans. Longtime Mac developer Paul Kafasis blogged that Apple had “gone too far;” online publishing pioneer Dave Winer called it a dealbreaker for developers. (Apple did not respond to a request for comment.)

Actually, Apple has always had control issues. When CEO Steve Jobs returned to save the company a decade ago, one of his first acts was to cancel agreements that allowed other companies to make Macs. Executives almost decided not to release a Windows-compatible version of the iPod partly because it would mean dealing with Brand X operating system.

And of course there are those strained relationships with Hollywood studios, because Apple insists on dictating the pricing for most songs and videos in the iTunes store. To be fair, Apple’s meticulous streak has its benefits, of course – if the company wasn’t so particular, do you think it could build iTunes into the top-selling U.S. music retailer, invent the iPod, and win all those design awards? Yeah, probably not.

But in this case, there’s reason to believe Apple’s hands-on approach could eventually lose out to Google’s more open model. Assuming Google can build and maintain a reliable operating system on its first try (and that’s a big assumption), it’s reasonable to expect major players like Motorola, Samsung and Sony Ericsson to build phones around the free software. And since the wireless carriers are hungry for Internet-friendly phones to compete with AT&T’s lock on the iPhone, Android phones could prove popular. It’s conceivable that in a year, Google-backed phones could be available from all four major U.S. carriers next to Apple’s one, with a wide-open distribution model next to Apple’s curated App Store.

Still, even in Google’s dream scenario, Android won’t gain ground overnight. The first model out the gate is from HTC (hardly a household name), running on T-Mobile’s second-tier network. Adding to the uncertainty around the launch, a number of software developers are taking a wait-and-see stance toward Google’s debut effort.

Andrew Stein, director of mobile business development for Popcap Games, said that while the maker of titles like Bejeweled and Zuma jumped at the chance to be first on the iPod and iPhone, it’s not so excited about Android. “Apple’s been doing operating systems for a very long time, but this is really Google’s first,” Stein said. “I don’t think the first couple of devices are going to be multimillion-unit phones.”

But Google’s got at least one developer eager to take a chance. Sokirynsky, whose rejected iPhone app became a cause for bloggers, said he’s now turned his attention to building a version of Podcaster for Android. “I only developed Podcaster for the iPhone because that was the phone I used and the app I wanted,” he said. “I plan to keep developing for other platforms that are more open.”

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iPhone 3G

Apple 2008. 9. 18. 02:39
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